QUOTE(thax @ Sep 17 2005, 05:41 PM)
Well for everyone's benefit I will attempt to dispel some of the misconceptions here.
1. The game is running in 32bit colour on the x360, if you could run a higher colour depth I don't understand why you would want to because the eye can't really perceive the higher depth, in addition most display devices and video cards don't support a higher colour depth. The error was most likely made because of a miscalibrated display device.
2. The higher textures simply may not fit into the 512 MiB of memory available in the console. 512 for a console is an excellent amount of memory. Please keep in mind that the 10 MiB of eDRAM isn't used to store, cache or filter textures. The GPU is responsible for the bilinear filtering of textures and applying them to polygons.
3. The game on the x360 isn't finished yet, but because the hardware is fixed you can be assured the developer is configuring all settings to make optimal use of available resources. For 300 US dollars the x360 is a very impressive system, it may be possible to get a well equipped PC that can outperform the x360, but the cost of the system will be several times higher.
There is absolutely no excuse for the X360 not to run that game flawlessly. If a 9800 pro can run Doom 3 pretty good and a 6800 GT can toy with it, there's no reason in the world the X360 should have to tone down the textures and color depth.
And 512 MB of RAM should be more than enough to run the game with the highest res textures available.
I already payed for my X360 and i'm going to enjoy it for what it is. But i'm not fooled anymore. This system doesn't really compete with the PS3.
This is another DreamCast. But that's ok with me as I really enjoyed the DreamCast.
P.S. I bet the PS3 can run Quake 4 perfectly.