QUOTE(bugman72 @ Sep 29 2005, 05:53 AM)
I now have both booster packs downloaded, but am running into some difficulty in getting BOTH the Paris cars and the Long Beach cars to show up at the same time. I can go in and add the Paris cars per instructions by Sniperkilla and can then see the cars in the game. I can do the same thing with only the Long Beach cars and can see them as well. But, if I try to add all of the cars, the game locks up every single time at the initial "K" loading screen (after the MS splash, Bizzare's splash, and the initial warning).
Do I have to do something different to get all of the cars to be usable and not lock my game up? I could care less about the tracks at this point, so I haven't even moved any of those files over. Everytime I make any sort of change, I make sure to purge the cache (I have a script in UnleashX that automatically purges X, Y, Z and e:\cache, if there is one at the time).
Just for the record, here's what I'm doing.
- Move all "dcontentcar*.pak_hrd" and "dcontentcar*.pak_opn" to Cache\Cars on my Xbox's hard drive
- Move all of the "dcontentcar*.ini" files over to the CarDynamics folder
- Move all "*.dat" and "*.xwb" files over to the data\audio folder
- Edit "cars.ini" on the Xbox hard drive and add entire contents of "cars.ini" from the downloaded files to the TOP of the file
- Edit "CarColours.ini" on the Xbox hard drive and add entire contents of "CarColours.ini" from downloaded files to the bottom of the file (location not important)
- Edit "Classes.ini" on Xbox hard drive and add the following two entries:
Name = "Paris Cars"
ID = 1014
Name = "Long Beach Cars"
ID = 1015
- Purge my cache (X,Y,Z and E:\cache), reboot Xbox and launch game.
What gives? Like I metioned above, I can go through these steps and get EITHER the Paris cars OR the Long Beach cars to work, but not BOTH.
YOu just wasted a lot of your time.Edit by DOS4GW:
You quoted 41 lines to write 8 words? You have got to be kidding me!
Stop quoting excessively. There is not point of quoting the post above your own.This post has been edited by DOS4GW: Oct 5 2005, 01:11 AM