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> Opendash Source Released, On SourceForge.net.
d0wnlab
post Nov 16 2005, 11:28 PM
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I've made a SourceForge.net project for OpenDash:

http://www.sf.net/projects/xbox-opendash

As you can see on the CVS web-portal, the source code (and supporting files) are all there. If you have a CVS commandline client you can download it using:

cvs -d:pserver:anonymous@cvs.sourceforge.net:/cvsroot/xbox-opendash login

cvs -z3 -d:pserver:anonymous@cvs.sourceforge.net:/cvsroot/xbox-opendash co -P OpenDash

Instructions on building and running for any of the 3 supported platforms (linux, xbox, and windows) is in the module, as well as a bit of information about running it. The rest of the information needed (configuring, skinning) can be found at:

http://th0mas.xbox-scene.com/releases/skinning.html

The main thing that is preventing me from releasing a proper Xbox beta is lack of a skin that has all the necessary features (namely: background, menu wide enough for displaying game titles well, and proper support for dialog boxes, question boxes, and progress bar dialogs.) The skin in skins/skin1/ has all these features but is butt-ugly as I wrote it only to test the functionality of the features. Once I have a skin that has all these features I will release an xbox beta.

My suggestion to skinners is to download and use the OpenDash Windows Build 396 that I released awhile ago:

http://forums.xbox-scene.com/index.php?showtopic=454737

The only thing unsupported in that build that should be in the skin is support for timers in QuestionBox's. If anyone gets to the point where this is all that is missing from their skin I will release a new windows build with this supported.

Developers interested in helping with this project, please contact me. I'm interested in seeing where other people would like this to go. If there is interest, I can write a tutorial on how to add functionality to the dash.
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friedgold
post Nov 17 2005, 12:42 AM
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Xbox Version: v1.1
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I'm wanting to build OpenDash for the Xbox but I'm having trouble with getting libxml2 for the Xbox. You mention the Xbox makefile http://th0mas.xbox-scene.com/releases/libxml-Makefile.xbox in BUILD.txt. This link just gives me a 404 and i can't see anything else in your releases folder which might be the right file.

This post has been edited by friedgold: Nov 17 2005, 12:42 AM
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d0wnlab
post Nov 17 2005, 02:11 AM
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Sorry about that.

For now, get the entire source release for xbox:

http://th0mas.xbox-scene.com/releases/libx...2.6.17-xbox.tgz

untar that, enter the directory and execute "make -f Makefile.xbox"

it should generate libxml2.a, copy it to /usr/local/openxdk/lib

and copy the libxml2-2.6.17/include/* to /usr/local/openxdk/include

(so you should have a directory /usr/local/openxdk/include/libxml2 that contains the majority of the include files)

EDIT: build.txt now reflects these changes, you should see the update on the anon cvs in a couple hours.

This post has been edited by d0wnlab: Nov 17 2005, 02:14 AM
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