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Kernel/dash Versions For Reference, Since Live Automatically Updates |
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| Monoxboogie |
Dec 5 2005, 08:31 PM
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X-S Young Member

Group: Members
Posts: 49
Joined: 4-April 04
Member No.: 112031

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QUOTE(ryan_the_leach @ Dec 5 2005, 09:04 AM)  but if this "switching" was done by external hardware?
It doesn't matter. ARP packets are broadcast across the network, and as such, it creates a race condition if a program is able to spoof a header. Google for ARP Poisoning if you wish to understand the underlying workings of it (good), or take a cisco course (better).
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| Grim187 |
Dec 13 2005, 11:38 AM
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X-S Freak
    
Group: Head Moderator
Posts: 1662
Joined: 2-January 05
From: Yakima, Washington, USA
Member No.: 183460
Xbox Version: v1.0
360 version: v4.0 (jasper)

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note acople intresting line in a games xex file QUOTE W@.XBOXKRNL
^Decrypted with hex editor QUOTE ° xam.xex xboxkrnl.exe
^found befor a big chunck of encrypted txt This post has been edited by Grim187: Dec 13 2005, 11:43 AM
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| defnator |
Dec 13 2005, 04:39 PM
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X-S Enthusiast
Group: Members
Posts: 11
Joined: 9-December 05
Member No.: 262632

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and what can we do with this insteresting line?
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| InterestedHacker |
Dec 14 2005, 02:50 PM
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X-S Member

Group: Members
Posts: 95
Joined: 28-November 05
Member No.: 260584

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QUOTE(PS2MXBOX @ Dec 14 2005, 01:13 AM)  yeah i also found that .exe "executable" line in a xex. P.s. ive found it in multiple xex's now now let me ask this, how did that xbox->pc->internet tunneling thing work? did you have to have a modded xbox? if not, is it possible to connect to xbox live via that process and extract incoming data and packets to your pc that way? just a thought also, i recommend that if you have a pc and can use the iso xtracter (there is no extracter for the mac yet) to extract the xex and look at them with a hex editor. this is what ive found in some xex's
d:\xenonfre\main\core\private\tools\cert\demofixer\obj\xbox\demofixer.pdb
J:\defualt.xex\Device\CdRom0..XLNI_DASH_ARCADE…XLNI_DET_MEDIA…..OK ….OK……OK……OK…..OK…U.x….OK….Aceptar [This game does not support pal 50 please change your display setting to pal 60. To change your setting in System select Console Settings Display
MS XBOX MEDIA_DVD_LAYOUT_TOOL_SIG
This line is particularly interesting:- d:\xenonfre\main\core\private\tools\cert\demofixer\obj\xbox\demofixer.pdb Now, assuming that's on the DVD Drive (D: ?) then, it looks to be refering to a certificate / certification process? Maybe someone should take a look at demofixer.pdb if they can. I wonder if it's process that adds a certificate into the system to allow the demo to run?
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| enixn |
Dec 23 2005, 08:43 AM
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X-S Senior Member
 
Group: Members
Posts: 152
Joined: 5-November 03
Member No.: 72122
Xbox Version: v1.0
360 version: unknown

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hey i gotta question, when .xex's are signed with the private key, it only references the integrity of the .xex itself, right?...or does it also hash all the content files (that the .xex would load) too?....I dont think this would be the case though because then you have a 4+ gig game and its not gonna hash all of it. So all this means is that we cant modify the .xex without breaking the checksum.....but on the emulation profile update, there is no media check (rather its lenient) But there is only 1 file (the xex)...M$ prolly knew this so included all content into the xex itself so that it would all be checksummed. So, if we could find a signed xex that references some external file, and is signed for lenient media checks, it might be possible to get the xex to load something user created...But then they probably havent made such an xex yet. Bah, wtf i cant sleep right now and i have no idea what i'm talking about This post has been edited by enixn: Dec 23 2005, 08:44 AM
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| shakaru |
Dec 23 2005, 09:07 AM
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X-S X-perience
 
Group: Members
Posts: 355
Joined: 6-July 03
Member No.: 47572
Xbox Version: v1.6
360 version: v1 (xenon)

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QUOTE(enixn @ Dec 23 2005, 08:50 AM)  hey i gotta question, when .xex's are signed with the private key, it only references the integrity of the .xex itself, right?...or does it also hash all the content files (that the .xex would load) too?....I dont think this would be the case though because then you have a 4+ gig game and its not gonna hash all of it. So all this means is that we cant modify the .xex without breaking the checksum.....but on the emulation profile update, there is no media check (rather its lenient) But there is only 1 file (the xex)...M$ prolly knew this so included all content into the xex itself so that it would all be checksummed. So, if we could find a signed xex that references some external file, and is signed for lenient media checks, it might be possible to get the xex to load something user created...But then they probably havent made such an xex yet. Bah, wtf i cant sleep right now and i have no idea what i'm talking about  Well, (depending on what encryption is used) it should be done in two parts. Digital Signiture, and hashing. Xbox used a combination of SHA1 for hashing and RSA1024 for its digital signiture. If the contents of a file have been altered, the SHA1 check fails. The RSA check is to make sure its real aproved code its self.
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| lordvader129 |
Dec 23 2005, 04:47 PM
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He Who Posts Alot...
              
Group: Head Moderator
Posts: 17733
Joined: 6-May 03
From: Chicago, USA
Member No.: 36345
Xbox Version: v1.1
360 version: v5.0 (360S - trinity)

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QUOTE(enixn @ Dec 23 2005, 01:50 AM)  hey i gotta question, when .xex's are signed with the private key, it only references the integrity of the .xex itself, right?...or does it also hash all the content files (that the .xex would load) too?....I dont think this would be the case though because then you have a 4+ gig game and its not gonna hash all of it. So all this means is that we cant modify the .xex without breaking the checksum.....but on the emulation profile update, there is no media check (rather its lenient) But there is only 1 file (the xex)...M$ prolly knew this so included all content into the xex itself so that it would all be checksummed. So, if we could find a signed xex that references some external file, and is signed for lenient media checks, it might be possible to get the xex to load something user created...But then they probably havent made such an xex yet. Bah, wtf i cant sleep right now and i have no idea what i'm talking about  well think about it, as you said MS was very careful to make sure the emualtor update was entirely within one xex, so we cant use it for hacking, you think they are just gonna give us another xex that we can use? but yeah, if they did we might be able to use it, however MS has been uber-careful when letting xbes out without media checks (xbox Live arcade didnt help us any either)
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