Group: Members
Posts: 1562
Joined: 27-April 03
Member No.: 34764
Xbox Version: unk
360 version: v1 (xenon)
10,000 is VERY reasonable, think about it, port an app that we all use and charge one dollar for its use... chances are more then 10,000 people will spend money on it and you have made a profit
Group: Members
Posts: 201
Joined: 29-October 05
Member No.: 255295
how about some1 sets up a paypal and every1 thats interested chips in some money towards getting a dev kit...... sounds kinda stupid i no but could work.... if we got enough money then it could be donated to the best "team" eg executioner.... as these guys could put it to use.... i no once we got the money it would be a bit dificult getting our hands on 1 but there wil always be away to get 1......
Group: Members
Posts: 29
Joined: 22-March 06
Member No.: 276487
I assume that most of you are mostly only Xbox Scene ppl. Don't get mad at me if I'm making to general an assumption. Sony released what might as well have been an unofficial dev kit when they released PS2 Linux. This spawned the HDLoader program (or so I've been told) which attributed to the mass piracy of PS2 games. It didn't help that they had the 'Independence Exploit,' but that's not the point. Usually when a company makes or publicly releases a Dev Kit for end-users, something that the company would prefer stay off the internet and off consoles usually comes up.