QUOTE(greatdevourer @ Jan 16 2006, 09:43 PM)

Does anyone know about how the 360 accesses external drives? I presume it goes to hdd0-9, but if anyone has any more details on this it would be much more helpful, as renaming a file to xboxplay.wmv or whatever is much easier (and cheaper) than burning multiple DVDs
Saw these details in another
thread:
QUOTE
Drive Names on Development and Retail Consoles (by JSR):
dvd:\ or a:\
--->Root of the DVD drive and the emulated DVD drive.
devkit:\ or e:\
--->Root of the development partition on devkits.
hdd:\
--->Root of the title hierarchy on the retail partition of the hard drive.
mu0:\ and mu1:\
--->Root of user area on memory units. Not available during runtime. Retail memory units will have a minimum capacity of 64MB with 8MB reserved for system use.
game:\ or d:\
--->Root of the game disc or emulated game disk.
cache:\
--->Scratch partition allocated by the system to the game. The cache partition is always stored on the retail hard drive and is not available if the hard drive is not attached. The size of the cache partition available to the title is 2GB.
Tools for injecting files onto the MemPaks now exist. So, although the list above doesn't seem to cover USB drives, we could test the technique using a small WMV on a MemPak. e.g. "Blah=mu0:\myMovie.wmv". "Root of user area on memory units. Not available during runtime." doesn't sound promising, but then the Kiosk disk
does program MemPaks itself, so maybe this'll be an exception.
This post has been edited by PedrosPad: Jan 18 2006, 12:28 PM