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> OpenDash WIP Update
Xbox-Scene
post Jan 21 2006, 08:59 AM
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OpenDash WIP Update -- Posted by XanTium on January 21 02:59 EST
D0wnlab/th0mas posted an update about OpenDash (an opensource dashboard currently in development for Xbox that can be build with the legal OpenXDK(info)) on th0mas.xbox-scene.com
[QUOTE]
I should update what's going on lately. In OpenDash news, friedgold has started to work on OpenDash's OpenXDK code lately, and together we're fixing the remaining bugs.. all our work is, naturally in the sourceforge.net CVS which can be accessed via the sf.net project page. He figured out a major bottleneck in the blitting code that should increase the framerate in openxdk based projects by significant amount. I'm working on the basic skin that will be released with the program. In other news, there's a lot of cool talk on the XBH forums, regarding Xbox360 hacking. I wrote an unpacker for .BF files, but am not planning on releasing an update since another forum member beat me to an unpacker. As long as everyone is satisfied with that tool I won't write my own since it's just redoing someone else's work. Other than that, school is in full swing, so time is naturally sporadic.
[/QUOTE]

Official Site: http://th0mas.xbox-scene.com

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d0wnlab
post Mar 22 2006, 11:22 PM
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Currently, I'm actually waiting for an impending update from a related project. Until then, the remaining bugs cannot seriously be addressed, and I don't want to add anymore features before then since they cannot be reliably tested (my xbox almost never works with openxdk input). Friedgold's been awesome and has fixed some bugs and features in the code, and hopefully we will fix the other problems and get a release smile.gif
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Lo-Fi Version Time is now: 20th June 2013 - 05:19 AM