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> Alex Ward/burnout 360 Interview...
Deftech
post Feb 3 2006, 04:45 AM
Post #1


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http://www.gameinformer.com/News/Story/200....1832.49161.htm

I'd paste it here but go read it so the pictures can properly accompany the interview.

I didn't read it all because the game doesnt interest me much, but I hope theres something in there for all you fans smile.gif

I did find something that always bothered me...

QUOTE
GI: Well let’s move on to the Xbox 360 version. You guys have been known in the past to do brilliant things with the PS2 hardware and even Xbox and GameCube. It’s amazing what you can do PS2 versus Xbox in making the PS2 version look better (in my opinion). Now you’re getting to toy around with the next generation hardware. What’s it like having that extra processing power and extra boost?


I know in some aspects the Burnouts looked as good or better on psoo and were fast ports to xbox and gc, but does anyone know why? is the engine just suited for lower end machines? are the devs inept when it comes to xbox development?

I can't stand laziness. And they are one of the few that did nothing to make the xbox versions of their games stand out. No offense LowProf sad.gif I hope the game meets all of the Scene members xpectations, otherwise theres going to be some major bitching in here laugh.gif

Heres the guys reply by the way....
QUOTE

Ward: You’ll see it straight away. You literally can’t take your eyes off it. It’s by far one of the best f****** things we’ve ever done. I’m so excited about it. I met with MS this morning and they’re really excited with what we’re doing on Live. I mean, it looks amazing. It’s hi-def so you can see the world like never before. You can really see the detail and what we’ve put into it. The cars look incredible. They wreck with a fidelity and force that you’ve never seen. We have the interior of the car. Not only does it look amazing in HD – we haven’t been speaking too much on what we’ve done graphically because – so what – that’s what we expect from 360.





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Posts in this topic
Deftech   Alex Ward/burnout 360 Interview...   Feb 3 2006, 04:45 AM
miggidy   Hmmmm.... I had no idea the PS2 version looked be...   Feb 3 2006, 05:57 AM
Deftech   Hmmmm.... I had no idea the PS2 version looked b...   Feb 3 2006, 06:22 AM
m_hael   Burnout uses Renderware, Renderware is a middlewar...   Feb 3 2006, 10:56 AM
redwolf   Burnout uses Renderware, Renderware is a middlewa...   Feb 3 2006, 12:48 PM
m_hael   they WROTE renderware, I would imagine that black ...   Feb 3 2006, 02:14 PM
Deftech   I forgot it used Renderware, thanks m_hael. I bel...   Feb 3 2006, 02:27 PM
Joergen   Having played both PS2 and xbox versions of Burnou...   Feb 3 2006, 02:59 PM
Deftech   And just for the record, it wasnt a Revenge compar...   Feb 3 2006, 03:02 PM
LowProfileWurm   Thanks for the reading material Deftech. I'll...   Feb 3 2006, 04:12 PM
Deftech   Thanks for the reading material Deftech. I'l...   Feb 3 2006, 04:54 PM
LowProfileWurm   I didnt meany offense by my posts, it looks to be...   Feb 3 2006, 05:59 PM
KAGE360   i cant really stand renderware, never thought it w...   Feb 3 2006, 04:27 PM
Deftech   yeah EA being involved is never a good thing. You...   Feb 3 2006, 06:34 PM
Rubix42   EA purchased UbiSoft!!!! How did ...   Feb 3 2006, 07:24 PM
mikedavis2838   i wish the final burnout was a remake of the orgin...   Feb 3 2006, 08:52 PM
Joergen   In the defense of renderware it has given especial...   Feb 3 2006, 09:02 PM
Deftech   May I ask how GTA 3 was next gen of last gen?   Feb 3 2006, 10:21 PM
Joergen   May I ask how GTA 3 was next gen of last gen? T...   Feb 4 2006, 02:06 AM
spIdeZ   Ummm EA didn't buy Ubisoft...   Feb 3 2006, 11:54 PM
Deftech   Ummm EA didn't buy Ubisoft... who said they...   Feb 4 2006, 12:19 AM
miggidy   Thanx for the info Def and Joergen! *Removes ...   Feb 4 2006, 01:33 AM






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