Tomorrow's games, designed by players as they play
-- Posted by XanTium on February 3 23:24 EST
J. Allard, Microsoft's Chief XNA Architect, talked about the 'games of tomorrow' on CNet:
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Game budgets are skyrocketing. Development teams are swelling almost to film studio's proportions. The only way out of this trap is to enlist players to help create their own worlds.
"(Gaming) is the only medium where we yield control of the protagonist. Let's yield control of the director--and the producer," said Allard, a vice president at Microsoft. "We're going to take on the Wikipedia model. We're going to take on...the open-source model, if you will, for gaming."
Players' eagerness to go beyond the conventional boundaries has been seen in almost every online game. In the first major massively multiplayer game, Ultima Online, developers saw their swords-and-sorcery stories expanded by players who opened taverns to host online friends and create theater groups to perform "A Christmas Carol" inside the game.
"If only 1 percent of our audience that plays Halo helped construct the world around Halo, it would be more human beings than work at Microsoft corporation," Allard said. "That's how much human energy we could harness in this medium."
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