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> SIGCHI Meeting Design Process Behind the XBOX 360
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post Mar 5 2006, 05:51 PM
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SIGCHI Meeting Design Process Behind the XBOX 360 -- Posted by XanTium on March 5 11:51 EST
Some members from the Xbox design team did a session for SIGCHI (a usability interest group in Seattle) on usability and the Xbox 360.
Some notes and pictures of the session have been posted on experienceucd.com. Here's an excerpt:
[QUOTE]
On the original XBOX there were 45 screens that needed to fit on 250MB while on the new design and complexity of the system there were 450 screens. These screens had to fit on 2.5MB. To accomplish this was quite a feat.
The team had narrowed the core design to four interface

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The next steps they conducted were usability testing of the four designs. Each of the designs had a flash interface designed and tested in four regions with around 6 participants per region. The top two designs were the top two (loop and concertina). The main reason was ease of use. The overall winner was concertina because of the unique interface coupled with the user feedback on how easy the interface was to navigate. The interface zoomed the user in and out giving them a spatial experience and relationship.

The team also acknowledged the importance of the out of box experience. How the user feels, when purchasing and opening their product . Apple does an outstanding job at this. A great reference was the Japanese do a great job at this with their packaging. You buy a snack that has 25cents worth of product but $2 worth of packaging. They understand the importance of this experience. Would you rather open a brown box with black writing on the side per almost all of consumer electronics or have that experience be just as ritualistic as turning on your TV. I feel like I carry this torch every day at my job, but it isn't just about the end product, but how someone gets there and their experience along the way.
[/QUOTE]

Read More: experienceucd.com

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stezo2k
post Mar 5 2006, 06:16 PM
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hmm very interesting, i quite like the other designs too tbh

i'm glad they chose the concetina design though, i like the feel of it
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esc1
post Mar 5 2006, 06:34 PM
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I don't like those other designs at all.
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sew3521
post Mar 5 2006, 06:37 PM
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I like the top 2 designs....and i must say in responce to

QUOTE
The team also acknowledged the importance of the out of box experience. How the user feels, when purchasing and opening their product . Apple does an outstanding job at this. A great reference was the Japanese do a great job at this with their packaging. You buy a snack that has 25cents worth of product but $2 worth of packaging. They understand the importance of this experience. Would you rather open a brown box with black writing on the side per almost all of consumer electronics or have that experience be just as ritualistic as turning on your TV. I feel like I carry this torch every day at my job, but it isn't just about the end product, but how someone gets there and their experience along the way.


am i the only one who doesnt care about thepackaging as long as it brotects what is inside of it? Really the only time you will see it is when you open it up...then it goes into the trash...i must say im lost in all this talk of makeing products more expensve to have nicer looking packageing uhh.gif
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Jagosix
post Mar 5 2006, 06:58 PM
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Hello smile.gif. The Loop & Concertina are way kool. We all know which 1 they chose. I hope they add more features to what is already a great interface. Meaning giving customers/cusumers more control like,

1.changing the background to whatever color or picture that we want.
2. Change the blade colors.
3 Dejavu This topic was done b4 on a different subject ( as far as the interface goes).

Anyways.. I prefer to have both a good package & the material inside.

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RogueStorm
post Mar 5 2006, 07:34 PM
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I'm surprised no one here has queued in on the 2.5MB part of this article. There's gotta be something useful knowing that information.
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Twister22
post Mar 5 2006, 07:41 PM
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maybe a job for the mc360 skin TEAM to bring "Loop" or the other to, to life on XBMC
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Altima NEO
post Mar 5 2006, 07:42 PM
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Opening a new toy is always fun. I like that they took some consideration to it.
Were such a heavy consumer based country, we open things every day. They put some thought into it, so when you open it, you feel its something special, something more than the ordinary.
Sort of like when youre a kid, and you get to open that big ass box on christmas day.
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jamie123
post Mar 5 2006, 08:43 PM
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that loop is mega-cool, the menus now for 360 are cool, but kind of on the lame side, loopw ould have been orgasmic.
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proger
post Mar 5 2006, 09:44 PM
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lol..
Bandwidth Limit Exceeded
The server is temporarily unable to service your request due to the site owner reaching his/her bandwidth limit. Please try again later.

What a crappy hosted site!

QUOTE(RogueStorm @ Mar 5 2006, 01:41 PM) *

I'm surprised no one here has queued in on the 2.5MB part of this article. There's gotta be something useful knowing that information.

I believe this has been known for awhile.

This post has been edited by proger: Mar 5 2006, 09:47 PM
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MeanMF
post Mar 6 2006, 12:18 AM
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QUOTE(RogueStorm @ Mar 5 2006, 07:41 PM) *

I'm surprised no one here has queued in on the 2.5MB part of this article. There's gotta be something useful knowing that information.

I think it means that a lot of them don't come with hard drives... biggrin.gif
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Loto_Bak
post Mar 6 2006, 06:10 AM
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its because they use vector based gfx, not regular textures. And yes the size limit is due to some models of xb360 not having a hdd
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Dephyre
post Mar 6 2006, 02:05 PM
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Anybody getting some skin ideas?
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lowendfrequency
post Mar 6 2006, 06:59 PM
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The loop looks like it would have been a killer dashboard menu system, but I think they made the right choice. It would be nice if they released these for download for those of us that have a HDD.
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Moleman
post Mar 7 2006, 12:06 AM
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Meh, I don't care for the loop too much. It is awesome in it's current form.
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