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> Xboxmediacenter - April 12th 2006 Cvs Build, compiled by T3CH
XanTium
post Apr 13 2006, 01:53 AM
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XboxMediaCenter CVS build of April 12th 2006 compiled by T3CH.
This is a complete snapshot of what is in CVS at the time the build was compiled, with just a few small additions.


Special Note From T3CH:
QUOTE

* Since XBMC is in a FEATUREFREEZE at the moment, I've decided to make more than one BUILD per week.
If you want to report bugs, please do it the PROPER way, see http://manual.xboxmediacenter.de/wakka.php...SubmitBugReport

* Last build was a bit of a failure, cvs isnt always very stable. My apologies! This build should be better.



Here is the FULL changelog since the April 10th 2006 build (last one posted on xbins/xbox-scene):
QUOTE

- 12-04-2006 fixed: Controller thumbsticks could register left or right after first pushing up or down when the stick was rotated.
- 12-04-2006 fixed: Control.HasFocus and ButtonScroller.HasIcon had restricted ID ranges.
- 12-04-2006 fixed: Zoom animation couldn't assign different zoom amounts to x and y directions.
- 12-04-2006 changed: filenames from local harddrive are converted to UTF-8 as bioses like the Evox M8 Plus can support GBK charset
This hopefully fixes parts of sf bug: [ 1456741 ] New Language Set Case some Unicode GUI Display Error
- 12-04-2006 changed: content of zip archives is converted from user charset to UTF-8 now
- 12-04-2006 fixed: [ 1467762 ] Incorrect flash type shown on TSOP flashed boxes
- 12-04-2006 fixed: redundant vis empty albumart update.
- 12-04-2006 fixed: ttf font's wouldn't show up in subtitle font selection.
- 11-04-2006 fixed: hopefully all issues caused by the extension handling and code cleanup [10-04-2006] should have been fixed
- 11-04-2006 changed: albumart passes c_str to visualistion instead of string object
- 11-04-2006 fixed: ccx/xbmsp shares
- 11-04-2006 fixed: MyPrograms contextmenu wouldn't display launch options for xbe's
- 11-04-2006 fixed: [ 1467935 ] Unnecessary logging of ERROR: unable to load Startup.xml
- 10-04-2006 fixed: files/directories with url encoding strings such as %20 in them would fail to work over smb



NOTEWORTHY, XML and SCRIPT CHANGES IN THIS BUILD
QUOTE

- CCX/XBMSP + Trainers fixed

- Keymap.xml: no changes
- XboxMediaCenter.xml: no changes



Install notes from T3CH readme/nfo:
QUOTE

* DASHBOARD INSTALL
Thanks to a new app called 'Team UIX's Xbe Shortcut Maker v1.0' by JbOnE, it's now extremely easy...
Edit XBMC\xboxmediacenter.xml to your liking & transfer contents of XBMC folder TO (this is VERY important) "E:\APPS\XBMC\". Rename <<RENAME_ME.xbe>> to something your bios can boot (see http://manual.xboxmediacenter.de/wakka.php...BMCAsDash#h44-2 or read your BIOS README) and transfer to your C partition. No need to fiddle with HOME tag anymore, and future upgrades you won't need to worry about this file on C.

* APPLICATION INSTALL
Edit XBMC\xboxmediacenter.xml to your liking.
Transfer _whole_ XBMC folder to your APPS folder.

* UPGRADE TIPS
If you're updating from a VERY old/bad build you may get issues. Follow these simple rules:
- Replace (FTP OVERWRITE) all files in your XBMC folder with fresh ones from your new build
- Delete old savegame/settings (from E:/TDATA/0face008)
- In some rare cases some of the database files in XBMC/Albums/*.db may need manual deletion (usually if they are very old). Note: This loses all per file settings you made with the old build!



The XBMC manual is available on The XboxMediaCenter manual has also been updated with information about the trainer feature, check it out on manual.xboxmediacenter.de.
You can add more scripts and skins yourself if desired. You can download them from http://allxboxskins.com, http://www.xbox-skins.net and http://www.xbmcscripts.com.
Keep in mind this is a CVS snapshot of the current development tree. It's not a official (stable) point release. Use only if you know what you are doing.
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Sanitarium
post Apr 13 2006, 03:53 AM
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Great. The last few builds have had some glaring issues, hopefully all is well in this one till the next point release.
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Darklite
post Apr 13 2006, 03:56 AM
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Awesome, many thanks smile.gif
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cavemonkey50
post Apr 13 2006, 04:01 AM
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Thanks a lot. I just updated XBMC to your previous build today and found that trainers weren't working. I was hoping you would be doing a new release soon since I didn't want to downgrade. So, thanks for the quick build.
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tikiboy
post Apr 13 2006, 04:13 AM
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Anyone else having issues trying to read the changelog straight from the SourceForge CVS repository? [http://cvs.sourceforge.net/viewcvs.py/xbmc...txt?view=markup] Every time I go, the last update it shows is from March 30... Where are you getting this changelog from?
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effinboy
post Apr 13 2006, 04:21 AM
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All of the issues I had are fixed. Thanks for getting this out so quick.
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AmyGrrl
post Apr 13 2006, 04:22 AM
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That's funny, I checked XBOX-Scene to see if a new T3CH build was out. It had no listing, so I checked the XBMC FTP and sure enough a new build was out. So I downloaded it and was updating to the new build and sure enough 10 minutes later I checked here and it showed a new build was out on the main page.

But the 2 issues with it not automaticly reading the Games/Emulators/Apps and Trainers is fixed. The only thing I don't like is if you have Kai enabled you can't use trainers.... but I don't see why it couldn't simply tell where the game is being launched from...

Below is what I posted on the XBMC suggestions forum.

I was actually thinking something simple. You can't setup a kai game from under the Games/Emulators/Programs section. The only why to play a kai game is to go into the Kai section, select the game to join, then the 'play' button to launch the game. Why can't XBMC simply tell where the game if being launched from. When you click 'play' under kai, why can't it just disable any trainers for that game then launch it. Then just allow trainers everywhere else, like the Games/Emulators/Program sections. This way you don't have to keep turning kai on and off.

This post has been edited by AmyGrrl: Apr 13 2006, 04:36 AM
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edwinmcdunlap
post Apr 13 2006, 05:02 AM
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Thanks! This build works great for me.

off-topic question: is there a way to remove the "Xbox Neighboorhood" icon from my desktop?
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JustinT9669
post Apr 13 2006, 05:53 AM
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QUOTE(edwinmcdunlap @ Apr 12 2006, 09:09 PM) *

Thanks! This build works great for me.

off-topic question: is there a way to remove the "Xbox Neighboorhood" icon from my desktop?

http://forums.xbox-scene.com/index.php?sho...0&#entry3354175
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kics
post Apr 13 2006, 05:56 AM
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ok, almost every build comes out with some bugs, as i've been seen the compilations lately fewer bugs came out, so this means that V2.0 is aproaching release ?
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DarkRiot701
post Apr 13 2006, 06:04 AM
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QUOTE(JustinT9669 @ Apr 13 2006, 01:00 AM) *


LOL, you posted that RIGHT before me.... I was just going to post that tongue.gif

This post has been edited by DarkRiot701: Apr 13 2006, 06:08 AM
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failurbydesign
post Apr 13 2006, 06:11 AM
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Downloadin it now, play with it after i watch lost...
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Bigmojoj27
post Apr 13 2006, 06:53 AM
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I'm not sure if it's just me, but the folders within my movies folders aren't showing in the "My Videos" view. Anyone else getting this?
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JayDee
post Apr 13 2006, 08:07 AM
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QUOTE(tikiboy @ Apr 13 2006, 05:20 AM) *

Anyone else having issues trying to read the changelog straight from the SourceForge CVS repository? [http://cvs.sourceforge.net/viewcvs.py/xbmc...txt?view=markup] Every time I go, the last update it shows is from March 30... Where are you getting this changelog from?


:pserver:anonymous@cvs-pserver.sourceforge.net:443/cvsroot/xbmc
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Caldor
post Apr 13 2006, 08:53 AM
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Thanks, some good fixes in cvs there
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