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> Brothers In Arms 3 Teaser
Deftech
post May 1 2006, 03:48 PM
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QUOTE(RogueStorm @ May 1 2006, 08:22 AM) *

So, is it just me or is Ubisoft the killer developer right now for the 360. The games they are pumping out all get put on my "must have" list pretty quickly. Where are all the other developers at?


they were the killer developer for xbox, no reason it should change for the 360.

Lowend, its not the same. the K game is a sony exclusive, ordered by sony to deceive the masses.

BIA 3 is a multi platform title and MS has nothing to do with the trailers. Infact, most people still think BIA 3 is PC/PS3 only, maybe sony does have their hand in it laugh.gif

and if you read my initial thoughts, you'll see I am hesitant to believe this is actual gameplay. Its E3 time, that means get people hyped and hope they dont realize what they see isnt real.

The only game I always trust footage from is Gears smile.gif
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KAGE360
post May 1 2006, 04:55 PM
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im staying very optimistic about this video. even though the character models might be marginally better then those in CoD2, its the interaction that we see with the world that brings it more to life IMO. if we cant expect this level of quality out of the next gen systems then that would mean that all of the devs saying "its not the difference in hardware that matters, but the difference we will see each passing year on these consoles" would be liers. its too early to fully understand or predict the limits of these consoles, especially considering that we are seeing vastly new architectures. with each passing year we will see that developers are understanding the hardware more and more and as usual will continue to amaze us. even if something is thought to be impossible, developers have had a knack for pulling impossible feats on systems, running effects and games that many wouldnt not think possible (quake on saturn, half life 2 on xbox, splinter cells on ps2, and many more). IF this game holds to be true, then i can only see it getting better from here.

i hate how sony's habbit of using CGI to represent games forces us to constantly rethink what is real or not. well come next week, at E3, its put up or shut up time for many things pop.gif
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scooby_dooby
post May 1 2006, 09:27 PM
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According to the TXB forums this is what Gearbox had to say about the video:

QUOTE
I'm noticing a lot of debates about the assets that have been released and whether or not they differ from one another.

I wanted to say a few words about the various assets you are seeing.

You can help pass along the word...

Short Story: BiA Hell's Highway isn't done. There are about 40 to 50 man years of work left to do. Expect things to change. Because things change, expect to see differences in the assets that are released. The order the assets are released isn't necessarily the order that they were created in.


Longer Story:

A lot of the early stuff we've shown, starting at the Gearbox Liberation Party last year and even heading into today, is from earlier source and partially finished or unfinalized content - proof of concept assets, proof of concept game play footage, proof of concept technology, etc. There are a lot of aspects to development of this game - a lot of people are involved and a lot of complex work is spread out among them. Because of that, you may notice some differences and notice things changing in the stuff that is released as the game development continues. That's natural and even cool to see the different things going on as we make the game. For example: The footage on IGN is using stuff that was developed using similar assets and techniques that were used in the proof of concept video we showed at the Liberation Party, but not all of those assets match exactly where the game is today and what will be shown in the E3 demo.

The screenshots on the teaser site + the screenshots that have been released to magazines are the closest examples to current look and feel in real-time in the game and engine.

The general trend is that things get better.

The screenshots are pretty amazing looking. We're really proud of them. They're even closer to what current look and feel is like in the game in real time. Still, we have a lot of work to do and have a lot that we want to see get better. Thanks for spending time on the Gearbox forums and for telling us what you think and what you're noticing. There is a lot of stuff in the assets we've released that isn't finished. I noticed some folks calling attention to things they are noticing that aren't finished. Thanks for caring so much! Thanks for supporting us as we work hard to finish.

Yes - The video is cool. The folks that worked on that content put their hearts into it and it shows. Still, expect that there are going to be differences between the earliest footage and where things land.

In just over a week, I'm going to be demonstrating the game in real time with Jeramy, Brian, Mikey, Colonel Antal, other members of the Gearbox team and our friends at Ubisoft.

We're really excited to show off what the current state of the game is. We can't wait.

The team has been working exceptionally hard leading up to the show. Everyone is super committed and very proud of the game.

The E3 demo will be most up-to-date look at the game that the public can see.

But, we're not done with the game yet.

We are very happy with where we are. It's really exciting to be on the vanguard of real next-generation gaming.

But, we are also far from satisfied and know there is a lot of work to do.

Please enjoy the assets that have been released.

But please remember that a lot will change.

Very, very soon after E3, we'll release some footage in high definition of the demo. We look forward to reading the forums and seeing all the chatter about that, too!


This post has been edited by scooby_dooby: May 1 2006, 09:28 PM
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whiteblur67
post May 1 2006, 09:51 PM
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im very impressed

it looks close to *gasp* killzone ph34r.gif
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Deftech
post May 1 2006, 10:04 PM
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you typed the entire "K" word, get in the corner for a timeout laugh.gif

Interesting, E3 cant get here soon enough.
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