QUOTE(Aaries @ Jul 17 2006, 05:00 AM)

This is done on a skin-by-skin basis now. Go into your /XBMC/Sounds Folder and open your sound pack folder that you want to work with. Then edit sounds.xml and add the following code to the windows section. Don't forget to transfer your start.wav into the folder, too, of course.
<window>
<name>StartUp</name>
<deactivate>start.wav</deactivate>
</window>
QUOTE(MantaADSL @ Aug 18 2006, 02:52 PM)

Had the same problem a while back myself just make sure that you add the code to the sound set that you have picked. eg NintendoDS. Also make sure that the .wav file is titled properly (startup.wav as shown below) and in the same folder as your sound set. Code to include in sounds.xml under <windows> section of code.
<window>
<name>startup</name>
<activate>startup.wav</activate>
</window>
Hope this helps.
D
Which is the corect coding to use deactivate or activate. Tried both of them, didn't work.