QUOTE(esc1 @ Aug 30 2006, 07:23 PM)
I don't get why everyone is wanting emu's and xbmc on 360 so much. Xbox's are cheap relative to a 360. And for what you guys want to use a 360 for you don't even need to upgrade the Xbox hard drive to run emu's or xbmc. I don't feel sorry for anyone wanting emu's and xbmc on 360 when its right there for Xbox at a relatively cheap price. Just look at the classifieds here. I think everyone is being greedy for homebrew on the 360 and more people than saying really just want to be able to pirate 360 games. Modding the 360 is more or less going to kill the best thing about it eventually which is XBL and I don't see any point in it at all.
This is somewhat of a naive post, my fried. Everyone is different. Personally speaking, I've had an 1.4 xbox for 3 years now come Christmas, modded with a Xenium and a 120gb HD. I have this in me and my girlfriend's bedroom for watching movies etc....I have a 50" Samsung 1080p HD tv in my living room that I would also like use XBMC on. There are several reasons for me (and probably others) wanting to use their 360 for emu's and XBMC.
1) Alot of people probably don't have the space or video inputs to have both hooked up. Most of my friends traded their xboxes into like EB/Gamestop and the sort once they got a 360. Personally, I just moved it to the TV in my bedroom.
2) Xboxes are cheap, but even the used ones are around $100.00. Thats alot of money for me and probably other people to drop when we have a perfectly good (and superior) xbox 360 sitting right there. If this XNA kit would allow XBMC to run on the 360, that would save alot of people shelf space or an investment into a used xbox. It's not fair for you to imply that this is a silly desire and waste of time.
3) I've always been excited about XBMC on the 360. Mainly because XBMC in HD doesn't work so well all the times. 720p XviD videos are sometimes choppy. HD quicktime are ALWAYS choppy. Even SD Quicktime that are simply upconverted to HD are choppy. I remember I played some Superman Returns videos, the trailer in 480p and this video from Rhythm and Hues (visual effects house) on how they recreated Marlon Brando, and it's choppy in multiple builds of XBMC simply because of the upconverting, and obvious and understandable speed limitations of the Xbox. (Quicktime natively takes alot more processor juice to play).
So yeah, it would be nice to not have to have an Xbox and an Xbox 360 in my home entertainment center. It's already cluttered with my 7.1 receiver, 5 disc dvd/cd player, xbox 360, HD cable box and my dreamcast (I love that thing). And people that don't have one would probably prefer to not spend upwards of 100$ on one if they didn't have to. Personally, I would love to play 1080p videos on the 360, that would be soooo sexy.
Anyways, to those who pointed out that people have to be in the club to even compile the games.....Thats very lame. If you are in the club you can only compile binaries for one 360? (yours?). So thats what? Basically $99.00 for every 360 you want the game/app to run on. It was my impression that the dev's paid the fee and then distributed their game. That's pretty lame to charge the end user PER YEAR to compile stuff. I hope it gets cracked/leaked/whatever like the XDK on the first xbox and we can freely compile homebrew. Even if the source code cannot be compiled into a binary that will work universally on all 360's, at least maybe somone can crack the XNA so end-users can compile code for their 360 without the subscription. That would be the ticket I think.