Sony's Answer To Xbox Live Revealed |
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| KAGE360 |
Sep 13 2006, 03:57 PM
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QUOTE(Deftech @ Sep 13 2006, 10:20 AM)  LOL, who woulda thunk it... Posted today kids... SourceRead the rest at the link provided above  well this brings up a question. sony has said that their online network would include all that LIVE has (gamertags, friends list, invites, messaging, entitlements, and more) now if their online gaming service really includes all of these features, then why does untold legends need this software?? something is up, as always, and i see sony dissapointing with the online again.
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| incognegro |
Sep 13 2006, 06:53 PM
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QUOTE(KAGE360 @ Sep 13 2006, 04:04 PM)  well this brings up a question. sony has said that their online network would include all that LIVE has (gamertags, friends list, invites, messaging, entitlements, and more) now if their online gaming service really includes all of these features, then why does untold legends need this software??
something is up, as always, and i see sony dissapointing with the online again.
Thats the first damn thing I thought! I knew something was fishy about this xFire deal (hence my first post).
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| Mr Invader |
Sep 14 2006, 01:54 AM
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There will be NO XFIRE for the Playstation online network... QUOTE Yesterday we reported on Sony's potential use of Xfire as a component of their Playstation Network Platform (aka the PS3's answer to Xbox Live). The news was reported by many outlets, including our parent-site, Joystiq. This morning Joystiq posted the following update:
"Sony Online Entertainment has contacted 1UP and clarified that the Xfire technology was only being evaluated for the PS3 launch title, Untold Legends: Dark Kingdom. 'This proposed deal is completely separate and independent from the PlayStation Network Platform, and is something that SOE was examining specifically for Dark Kingdom.' It seems we're back to square one."
As it turns out, we may not actually be back to square one. But, first, this response from Sony raises many interesting questions:
Why is Sony experimenting with any facet of their online approach so late in the game? Does the response imply that games/developers can do what they want from an online perspective, without a consistent and standardized experience? If Sony's own proprietary stuff is so great, why have the trial with Xfire in the first place? We'll we might be able to shed some light on at least that last question: It appears that Sony may not have a fully proprietary online platform (at least not yet). While they may not be using Xfire as an integral component of their overall strategy, we understand that they are using a number of 3rd parties to pull the Playstation Network Platform together. We received this note following our original story:
"Per your Xfire post, there are many network middleware providers partnered with Sony on the PNP. These are third parties that they use to supplement their in-house online solutions. This includes the likes of Gamespy and several others. To clarify the Internet gossip a bit, the Xfire story does not mean that Sony has outsourced their online platform to a single vendor. They are just one of the bunch. Sony continues to develop funtionality and their own Xfire-like capabilities while not trying to reinvent the wheel. Several PS3 titles use Gamespy, for example, to do their matchmaking already." http://www.ps3fanboy.com/2006/09/13/xfire-...but-gamespy-is/This is gay They need to make up their minds about whats happening on the PS3
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| calderra |
Sep 14 2006, 02:49 AM
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"Several PS3 titles use Gamespy" ^There it is, folks. Sony doesn't have an online solution- period. Untold Legends has to use XFire, other titles are on Gamespy, and.... "there are many network middleware providers"^From the horse's mouth. Sony doesn't have unified online. Or at least it didn't early enough in development for... well... anyone to use it. Which means companies have probably already signed contracts and extended deals to bring online to their games. Which means that even if/when a unified network hits, things will still be a patchwork mess. "(Xfire is) just one of the bunch"^So what'll we see at launch, a half-dozen piecewise solutions? How will players be able to chat and meet up across networks? What about Xbox-Live style gamertags (when there's no single system to host them on)? Can Sony really be THIS full of BS? Again? ...er, today? ....again?
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| incognegro |
Sep 14 2006, 11:21 PM
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QUOTE(twistedsymphony @ Sep 14 2006, 07:14 PM)  I think they have...
from what I gather
Playstation Network = Xbox Live Silver
So the PSN supports profiles, "entitlements", messaging, voice chat, etc. "feature for feature" Xbox Live (silver)
Sony doesn't offer any "Gold" level service... that is left up to the developers themselves who can then choose to use Gamespy, XFire, etc. etc. etc. It also means they can charge whatever they want on a game by game basis.
IMO this means that most PS3 games WONT support online multi player (because publishers wont want to front the cash to run the servers) the games that do support online multi player will either have a monthly fee or lackluster support (just like the PS2).
Of course this is smart MARKETING move on Sony's part because "Playstation Network is free" but they conveniently leave out the part about not offering online multi player themselves and many that play the games where the publisher is footing the server bill will assume that they're really playing on the Playstation Network.
No twisted, we've been through this before. Remember when Major Nelson brought up that same point during e3 after observing sony's slides during their presentation. Then rumors were flaring about "Playstation Network = Xbox Live Silver" so sony had to say something, and I dont remember who (probably ken) clarified that gaming will be free. So they can further confuse us  I think there still isnt any clarification on what sony is doing but one thing is for sure, when we do find out its gonna be VERY controversial 
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| calderra |
Sep 15 2006, 01:02 PM
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The problem with PSN=Silver is... this "new" information on a piecewise solution.
-How do you have Achievements (er, Entitlements) when nobody's using the same dialler to get online? (XFire, Gamespy, and others) -How do you chat in realtime when everyone is using completely different methods of connection? -How do you have Game Invites across these vastly different networks?
The short answer is that you don't. The longer answer is that you might build a database that everyone has to access to pull information from (like most instant messengers), but even then, you're up to the mercy of your individual connection program for how accesible the features are and how usable it all is (ICQ vs AIM vs Messenger vs IRC vs...).
There are other vast problems with this solution. First and foremost- hacking. Tons of different security protocols, not all of them terribly secure (statistically), and your network's open. This might make it possible for GameShark-like methods to do random things like pull up free Entitlements, for starters. Naked pictures for Gamer Profiles? You betcha. And from there, who knows?
If Xbox Live found such a vulnerability, the service would require an update on connection to solve the problem. Sony's platform would... well, you can't really force updates on third parties like that. Er, you could, but getting them to adopt it uniformly would be a challenge.
Etc, etc, etc. Unless the PSN just isnt' going to be ready for launch and the devs are scrambling to get connected, there are BIG problems in the works. (As in: If all second-gen titles were on the network, but first gen weren't). However, this seems unlikely.
And even IF it happened, what if some developers don't like the network platform Sony delivers? What if they've already signed exclusive deals with Gamespy and XFire? Even when the network is up and running, most devs might go for their own custom solutions. Cheaper devs would use cheap solution to minimize cost (not chat, no gamer profiles, just gaming). Bigger devs would deliver more content (a la MMORPGs- updates, content downloads, all from the game's inner workings).
Bottom line: The Playstation network is full of holes. The question lies in how big those holes are.
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| twistedsymphony |
Sep 15 2006, 01:30 PM
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QUOTE(calderra @ Sep 15 2006, 08:09 AM)  The problem with PSN=Silver is... this "new" information on a piecewise solution.
-How do you have Achievements (er, Entitlements) when nobody's using the same dialler to get online? (XFire, Gamespy, and others) -How do you chat in realtime when everyone is using completely different methods of connection? -How do you have Game Invites across these vastly different networks?
The short answer is that you don't. The longer answer is that you might build a database that everyone has to access to pull information from (like most instant messengers), but even then, you're up to the mercy of your individual connection program for how accesible the features are and how usable it all is (ICQ vs AIM vs Messenger vs IRC vs...)....
I don't think either of your answers are correct... nothing says you can't connect to more then one service at the same time, as long as they're not trying to do the same thing... Sony's PSN will probably run on Sony's own server for things like entitlements, chat, etc. and then the console would just connect to a different set of servers for gameplay. It would work exactly like FFXI does on the 360... when you connect to the PlayOnline servers (since it doesn't use Xbox Live) you remain connected to Xbox Live as well for things like voice chat, messaging, achievements, etc. etc. etc. Similarly all EA games connect to EA servers as opposed to Xbox Live... to the gamer they think they're playing on Xbox Live, despite the fact that they're not... Sony could do the same thing and no one would be the wiser. I'm not saying Sony wont have servers... if they so much as offer one bullet item on their list they will have to, but nothing says they can't just let publishers provide their own servers to host the actual games and use the Sony servers to host the resulting stats and everything else.
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