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> Lynx :: Half Life 2 Editor :: Beta8
Prodigy074
post Sep 26 2006, 06:29 PM
Post #1


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Posts: 21
Joined: 25-August 06
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LYNX - BETA8

Features
-> Script editing
-> Script injecting (regardless of the size)

-> XZP Reading (now sorted)
-> Double-clicking recognised filetypes will extract and open them
-> XZP extracting/injecting (regardless of the size)

-> Viewing of references within map
-> Multiple map support (note: if the map is already open, nothing will happen)
-> Ability to enable/disable Lynx as the default editor for .bsp's
-> Level Info
-> List of recent files
__________
Script Editor

This comes with 2views... (each view has open/save options as well as inject back into the map)

Normal View
This loads the script into a textbox for your editing pleasure. It also has a find/replace feature to make life just that bit easier tongue.gif

IPB Image

Grouped View
Imagine the script for a moment, it is broken up into lots of classes with brackets {}. Within each bracket is always a 'classname'.. many of these can be the same so the 'grouped' view.. groups them ph34r.gif

IPB Image

Click on a classname and the rest of the classes properties will come up on the right as in the pic. Right-clicking will allow you to add/rename/remove the classname/property you clicked on.
The last feature of this is the drag-drop (thanks for the idea anthony!). If you have at least 2maps open, you can drag any node from one map.. to another!

Note: When re-injecting your script, if it is bigger.. lynx can add it to the end of the map, if its smaller lynx can add blanks. So in other words.. Lynx will inject regardless of the size! and it all works ingame too (well; adding blanks may not.. hey giv me a break; its still a beta happy.gif )
______________
XZP Editor - ty Andrew Koester for the document on the structure of the XZP!


IPB Image

The xzp's are located in your cache after playing half-life2. They were originally zipped up ._xz's on your disc. The main xzp is called zip0_xbox as it is basically a library of all the textures/models/scripts/sounds ingame. The other xzp you will find in your cache is zip0_xbox_'lang'; this contains all the character's talking parts in english.

They both follow the same structure just with different content... so Lynx can open both cool.gif

Lynx can extract files from the libraries, as well as inject back in (even its bigger/smaller wink.gif )

As you can see from the picture; lynx will show the folders at the top and then the files below, also foreach file it will show its icon if it is a recognised filetype, else you'll see the liitle grey man. One final thing is that double-clicking a recognised filetype will extract it and then open it up.
__________
Settings

Be sure to check this out as it has options to make life easier

IPB Image

Thats it for now, feedback is appreciated :0

-> Download

This app needs .net framework2 to work, so if u do get an error, get it here: http://msdn.microsoft.com/netframework/dow...es/default.aspx

and lastly.. we need to figure out the mdl format guys! You can find the .mdl's in the xzp; if i get some kindof document on this i could make a converter so we can open them in modelling apps (liek milkshape/3dmax etc) cool.gif

This post has been edited by theperfekt001: May 31 2007, 12:46 AM
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Posts in this topic
Prodigy074   Lynx :: Half Life 2 Editor :: Beta8   Sep 26 2006, 06:29 PM
vide0bug13   yes!!!, ive been waiting :evil:   Sep 29 2006, 07:55 PM
Prodigy074   yes!!!, ive been waiting :evil: :)   Sep 29 2006, 10:51 PM
Drilus   This is very impressive. I already have HL2 for my...   Oct 2 2006, 06:00 PM
Prodigy074   This is very impressive. I already have HL2 for m...   Oct 2 2006, 07:09 PM
Kalamadea   With all of the injecting into the XZP, does that ...   Oct 3 2006, 12:13 AM
Prodigy074   With all of the injecting into the XZP, does that...   Oct 3 2006, 06:53 AM
Kalamadea   it does yes.. although theres a slight catch, the...   Oct 3 2006, 09:52 PM
Prodigy074   meh i dont see pc to xbox workin, but you could tr...   Oct 4 2006, 07:13 AM
Kalamadea   Who knows, it could work, don't both versions ...   Oct 4 2006, 09:44 PM
Prodigy074   Who knows, it could work, don't both versions...   Oct 4 2006, 09:52 PM
Kalamadea   Hey, I'm making a mod, it should be done in ab...   Oct 5 2006, 09:39 PM
Prodigy074   Hey, I'm making a mod, it should be done in a...   Oct 5 2006, 10:23 PM
BOmbS   Hows the mod coming?? Iv been looking for mods for...   Oct 6 2006, 04:43 AM
Kalamadea   Hows the mod coming?? Iv been looking for mods fo...   Oct 6 2006, 08:34 PM
Hashmire420   Well i might be getting the game in a few days so ...   Oct 9 2006, 05:52 AM
Kalamadea   Well i might be getting the game in a few days so...   Oct 10 2006, 10:03 PM
Hashmire420   Just thought id let you know, the download link is...   Nov 18 2006, 05:50 PM
Prodigy074   Just thought id let you know, the download link i...   Nov 24 2006, 09:28 PM
THEKIDD   how is this goin anybody found anything(does anyth...   Nov 25 2006, 01:16 PM
theperfekt001   Updated download link...   May 31 2007, 12:46 AM
micnorian14   I'm bumping this for good reasons! I...   Dec 8 2009, 11:17 PM
moonmaster1   try eurasia.nu, you'll have to register but th...   Dec 10 2009, 09:29 AM
shaggoth   i'm sorry for necropost, but can i download so...   Sep 5 2010, 03:26 PM
xbill   A few simple edits and you can leave the xzps extr...   Sep 12 2010, 04:55 AM
shaggoth   i dont get it :unsure: i have to edit something in...   Sep 12 2010, 06:59 AM
D1Hazel   Could you reupload Lynx, please?   Sep 12 2010, 07:34 AM
CrysisLTU   Well, after some major searching, I got a hold of ...   Mar 28 2011, 02:59 PM
yougottabecrazy   Well, after some major searching, I got a hold of...   Apr 5 2011, 09:21 PM
XTecuterX73   anyone still messing with this?   Apr 22 2011, 05:18 AM
CrysisLTU   anyone still messing with this? Yeah, kinda.   Apr 25 2011, 12:13 PM
XTecuterX73   so what all can you really do with this? i cant ev...   Apr 26 2011, 07:04 PM






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