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> XboxMediaCenter 2.0.0 - Released!
Xbox-Scene
post Sep 29 2006, 10:47 PM
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XboxMediaCenter 2.0.0 - Released!
Posted by XanTium | September 29 17:47 EST

 
Team XBMC released the highly anticipated XboxMediaCenter(info) v2.0.0 point-release:
[QUOTE]
Team-XBMC and The XBMC Project is proud to announce the release of XboxMediaCenter 2.0.0. XBox Media Center (XBMC) is an award winning, free, open source media player for the Xbox™ game-console. The XboxMediaCenter 2.0.0 point-release source code has now been set in our CVS. We consider that the current code in the XBMC CVS is as stable as a point-release should be. All XBMC users are highly encouraged to upgrade to this stable Xbox Media Center 2.0.0 point-release. Remember, the XBMC source code needs to be compiled with the XDK, and requires a modded Xbox to run. Our thanks goes out to everyone who has tested, reported bugs, and helped fix them in order to make this release possible.

There are many new features and functions that have been introduced since the 1.1.0 point-release, that we cannot list them all here. A few that are especially worth mentioning are; the enhanced GUI/skin-engine, the Project Mayhem III skin, DVD-Video menu/navigation support (with ISO/IMG image parsing), RAR/ZIP archive parsing, a new audio/music-player (PAPlayer) with crossfade, gapless playback and ReplayGain support, Karaoke CDG-file display, Xored Trainer Engine (gaming-cheats), XLink Kai(info) (online-gaming) front-end, iTunes 6.x DAAP and UPnP-clients, and two surprise features; read-only support for FAT12/16/32 formatted USB Mass Storage Devices up to 4GB in size, and a brand new "skinnable" 3D visualizer.

For a full list of all features/functions and codecs/formats supported by XBMC please visit the "XBMC Features and Supported Formats/Codecs" page in our new online manual.

Help is wanted to get our online-manual (WIKI), and all the language translations up-to-date.
[/QUOTE]

XBMC official web-site: www.xboxmediacenter.com (manual and FAQ)
Full changelog since the v1.1.0 pointrelease: here
Download Binaries: n/a (built with XDK) - T3CH release should be available soon.
Download SourceCode: here


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XanTium
post Sep 29 2006, 09:59 PM
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More details ...
QUOTE

For those of you who are new to XBMC, please understand and respect that Team-XBMC only maintain the XBMC source code - we do not release or distribute Xbox executable (XDK binaries). You can not run just source code on an Xbox, so do not download it from our site if you do not have the XDK and can compile it yourself, (again, you will require a compiled version of XBMC to run on your Xbox, but do not ask us where to find nor where to download pre-compiled versions of XBMC!). Please read our FAQ and the XBMC Online-Manual (WIKI) carefully before posting/asking anything in our official XBMC community-forum.

Know that the XBMC CVS feature-freeze has officially now been lifted, meaning our developers are allowed to add new features/functions to the XBMC CVS again. However, Team-XBMC have agreed to take it easy on the new features/functions for the next few upcoming weeks, so that if many valid bug-reports come in about the XBMC 2.0.0 point-release then we may possibly have to release a 2.0.1 point-release before we fully let loose on the XBMC CVS. In any case, we have decided to at the very least keep the freeze on the language strings for another two weeks, so if your language is not available (or up-to-date) please submit your translation now, (you may even end up in the credits if we make a 2.0.1 point-release).

Note! Yes, there are still a few known bugs left in the XBMC 2.0.0 point-release, but none serious enough to stop you from fully using and enjoying XBMC on your Xbox. Any and all assistance to squash these outstanding issues is welcomed, please see our manual on how to submit a proper bug-report.

Finally, we like a say goodbye and thank you to Chokemaniac (Project Mayhem III skin author) who now officially leaves the XBMC-project due to lack of spare time. We all wish him the best.

PS! New Proper bug-reports from end-users and new features/functions and bug-fix patches from independent programmers are always welcomed, as is confirmation and additional replication information (or samples) about known bugs.
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SmokeyFingaz
post Sep 29 2006, 10:01 PM
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yipeee! well done all!!
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aquadeluxe
post Sep 29 2006, 10:03 PM
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YAY biggrin.gif biggrin.gif biggrin.gif
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Transfer
post Sep 29 2006, 10:03 PM
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Thank you for your continous hard work.

I am eagar to check out the skinnable 3D visualizer.

I can't wait!
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pmh
post Sep 29 2006, 10:05 PM
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FAT 32 support?!?! SWEET!!!!

Thanks for the hard work guys!
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StrictPuppet
post Sep 29 2006, 10:11 PM
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FAT 32 support is a very big suprise...

Awesome job guys!!!
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evilkorn
post Sep 29 2006, 10:12 PM
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Is the fat support for the total drive up to 4gb, or the normal 4gb individual file size total?
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manu_xl
post Sep 29 2006, 10:13 PM
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let the linkboks development begin jester.gif
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posure
post Sep 29 2006, 10:14 PM
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Congrats to the XBMC team, great work!
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BigSteel
post Sep 29 2006, 10:16 PM
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QUOTE(posure @ Sep 29 2006, 10:21 PM) *

Congrats to the XBMC team, great work!


I'll second that biggrin.gif
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KPunk
post Sep 29 2006, 10:22 PM
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could someone explain to me how this fat support works.
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EvilShindo
post Sep 29 2006, 10:25 PM
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WORDS FAIL ME................................... love.gif love.gif love.gif jester.gif jester.gif jester.gif jester.gif jester.gif


O god, thank you so much guys!!! Support for USB mass storage devices?!!!

THANK YOU SO MUCH! biggrin.gif biggrin.gif biggrin.gif
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sabbath_dude
post Sep 29 2006, 10:27 PM
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Excellent!! biggrin.gif biggrin.gif . Downloading it now. XBMC rocks!!
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juan_2006
post Sep 29 2006, 10:30 PM
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Awesome biggrin.gif:D:D U guys should post some screen shots...plz biggrin.gif:D
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