Need For Speed: Carbon, Save your money. |
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Replies(1 - 14)
| drleephd |
Nov 16 2006, 11:48 PM
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X-S Senior Member
 
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Xbox Version: v1.0
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ditto. Also, The soundtrack is absolutely horrible. They redesigned the tachometer gauges and they're impractical. as others have said, dont waste your money 
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| mopar360 |
Nov 17 2006, 08:13 PM
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X-S Enthusiast
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Xbox Version: unk
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I can see your guys points. But I didnt think it was too bad. I'm a big fan Forenza/GT style games. Just started getting into xbox, so I havent played many of the other car games indepth yet.
I mostly wanted to play this game because I saw the new Challenger in the previews. So far the layout is simplistic, I dont like all the silly mods, this one isnt to bad.
I have been driving the chebby, bummer you couldnt start out with more cars. But its not to bad. The racing is fun, I like the crew member thing and watching the crew member take out the bad guys. If your use to forenza style driving in the gameplay, this is little diff. Just have to get used to the driving style of the game and its ok.
The cop chases you either like or dislike, Seems after every race I have like 15 cars on me, at first it was great trying to get away from them. Its still fun but not that easy to get so many off your tail, there is skill behind losing them, have to know the streets and hitouts. I never get tired of knocking down the buildings onto the cops though, thats fun.
I give it a 7.5 out of 10
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| bunder |
Dec 10 2006, 05:48 AM
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X-S Young Member

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From: Ontario, Canada
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Xbox Version: v1.2
360 version: none

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QUOTE(mike96sc2 @ Nov 19 2006, 10:09 PM)  I actually enjoy this game, it has some redeeming aspects.
Canyon racing is a fun new change, it can get tedious though.
I like how it's not like Underground where you have to put lame mods onto your car to increase your rep.
The team concept is good and bad, it's cool they bring something to the table, they can be helpful in races, but 9 times out of 10 they get in the way or end up trying to keep with you instead of trying to win.
I will say though, for those of you who think the controls suck, pull up GTA III and replay it for a little, you'll realize the controls aren't all bad.
I say kudos for this game for taking out a lot more of the tuner / hip hop image.
i think its a fun game for the same reasons. i found that its best to use blockers, the scouts and drafters don't seem to help much. cheers
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| n0bi |
Jan 5 2007, 09:31 AM
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I guess NFS:Carbon feels more like an expansion pack than anything else. I mean, essentially it's a nighttime and -thankfully- almost cop-free abridged version of NFS:Most Wanted with all-new muscle cars (only worthy addition), unnecessary 'crew' mechanics, cheesier cutscene dialogue, and the most forgettable soundtrack ever (not to say those previous 'EA Trax' were any good either) with. Oh, and those frustrating 'Canyon Races' to cash in on the popularity of Tokyo Drift's ending scene. If only EA had chosen the closed parking lot scene.... Whatever, it was enjoyable por the 6 hours it lasted. Don't know about the replay though. Oh, and you'd be impressed to see how useful those 'drafters' become in the final races; they can really make a difference during the final stretch of those sprints.
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| flint87 |
Feb 12 2007, 09:48 PM
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I thought it was good. I haven't played any NFS games since NFUG 1. In many ways it is not quite as good as it good be.
The soundtrack is a bit uninspiring and I expected more from a EA game, plus the included amount of tracks is a very big dissapointment.
The cop chase is a good idea, but doesn't really make the best of it. I remember the wild days of NFS3 cop chases, now those where something..
The career is good, but soon over with only the challenge races to race.
Overall about a 6.5-7. I remember liking NFUG much more.
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