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> XBMC PC environment for skinners and python developers
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post Nov 17 2006, 06:12 AM
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XBMC PC environment for skinners and python developers
Posted by XanTium | November 17 00:12 EST

 
From xboxmediacenter.com:
[QUOTE]
A little over a month ago, I was away from home without the xbox and still wanted to get some development done. To solve this problem, I decided to port parts of XBMC to the PC.

Now, before everyone starts getting too excited, let's make some things clear:
1. It's not a full port, nor is it planned to be a full port. We are not planning on abandoning the xbox anytime soon.
2. With that said, most stuff works - at least stuff useful for the target audience.
3. It's designed primarily for skinners and python developers who can test out their skins and scripts without having to transfer everything to the xbox.

Okay, so with that out of the way, what is it?

Basically, it's a simple port of the majority of XBMC. This includes the entire gui system, file listing, some of the filesystem code (eg local, database files, zip + rar etc.), very simple audio playback, slideshows, python scripts and so on. Video playback is not supported, nor are screensavers or visualisations (basically anything that was relying on the xbox version of directx).

The source code is available in SVN and requires the directx sdk (I use the Summer 2004 version) installed to build the executable. You do not require the XDK. The executable that it produces may be distributed freely - it contains no XDK code whatsoever.

To run it, you basically just grab a full build of the usual xbox version of XBMC, place it somewhere on your PC, and replace the .xbe with XBMC_PC.exe. Note that you'll need a DirectX 8 compatible machine. Most graphics cards nowadays should be fine, but some older chipsets may have issues.

You then have to mount some drives so that the executable knows where to find stuff. You use the subst command under DOS to do so. I use the following .bat file:
[CODE]
subst q: c:\xbmc_pc
subst t: q:\userdata
subst p: q:\userdata
subst z: c:\xbmc_pc\cache
[/CODE]

Obviously you just change the location of q: and z: to reflect wherever you want them. Note that p: is the "profile" directory, and should point to your profile folder if you are not the master user.

That's about it. It logs exactly the same as XBMC does, so if you get errors, it's likely logged about them.

We're not supporting general users running this to play their mp3's or whatever - but we'll be happy to help get skinners and python devs up and running, as that is the target audience.

Ofcourse, others may feel free to have a play all they like. If there's any Win32 developers listening in, then you are free to download the source from SVN and help extend it in anyway you like. One immediate improvement would be to have the executable auto-mount the drives it needs.
[/QUOTE]

Official Site: http://www.xboxmediacenter.com


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Posts in this topic
Xbox-Scene   XBMC PC environment for skinners and python developers   Nov 17 2006, 06:12 AM
xboxexpert   XBMC on the PC would be amazing. I've got mov...   Nov 17 2006, 06:03 AM
mbay   This will be great for people creating new guis an...   Nov 17 2006, 06:22 AM
mlapaglia   i know they said it wasn't going to become a f...   Nov 17 2006, 06:33 AM
Jezz_X   I'm still waiting for the first person to ask ...   Nov 17 2006, 06:49 AM
Jezz_X   and if anyone is interested it looks like this not...   Nov 17 2006, 06:59 AM
The Zep Man   I almost thought that "this is the end",...   Nov 17 2006, 07:12 AM
vandalpir8   well, now that the pc is being thrown into the who...   Nov 17 2006, 09:10 AM
TSOPrano   Whatever happened to the old XBMC to PC port?   Nov 17 2006, 09:21 AM
pdottz   i don't see the whole "xbmc on pc" a...   Nov 17 2006, 01:03 PM
edwinmcdunlap   Sweet, I have been waiting for something like this...   Nov 17 2006, 02:08 PM
Nicroma   I would love to see this come true and take full a...   Nov 17 2006, 03:26 PM
The Zep Man   I would love to see this come true and take full ...   Nov 17 2006, 04:35 PM
slumberpod77   hehe it seems like a lot of people posting in this...   Nov 17 2006, 07:41 PM
rainingdesign   haha, well, this is great, no need to upload to th...   Nov 18 2006, 12:20 AM
Jezz_X   haha, well, this is great, no need to upload to t...   Nov 18 2006, 03:01 AM
Kthulu   boy, if i had visual studio installed, i would a...   Nov 18 2006, 03:02 AM
TSOPrano   Found the link to my prior post http://dwl2.xbox-s...   Nov 18 2006, 03:28 AM
Jezz_X   Found the link to my prior post [url=http://dwl2....   Nov 18 2006, 03:36 AM
Anthrox   one day i would like to see this interface ported ...   Nov 18 2006, 03:58 AM
rainingdesign   Its not like it was deliberately left out did yo...   Nov 18 2006, 04:00 AM
mbay   If anyone needs help how to run this, send me a pm...   Nov 18 2006, 06:57 AM
Jezz_X   If anyone needs help how to run this, send me a p...   Nov 18 2006, 09:18 AM
akaigotchi   Hi everybody, has someone already built this? I d...   Nov 18 2006, 01:33 PM
rainingdesign   If anyone needs help how to run this, send me a p...   Nov 18 2006, 09:00 AM
edwinmcdunlap   Here is an already built version.   Nov 18 2006, 02:28 PM
akaigotchi   Hi edwinmcdunlap, Thank you very much for your fa...   Nov 18 2006, 03:44 PM
edwinmcdunlap   Hi edwinmcdunlap, Thank you very much for your f...   Nov 18 2006, 11:36 PM
dhrandy1   Hi edwinmcdunlap, Thank you very much for your f...   Nov 19 2006, 03:18 PM
FSM   Hmph... I've been custom building and script...   Nov 19 2006, 10:42 AM
edwinmcdunlap   I have no idea what any of you are talking about, ...   Nov 19 2006, 07:19 PM
nuka1195   FSM, why don't you submit a patch for your cha...   Nov 19 2006, 03:37 PM
FSM   FSM, why don't you submit a patch for your ch...   Nov 19 2006, 05:22 PM






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