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> EkszBox-ABX v1.4
Xbox-Scene
post Nov 22 2006, 06:18 AM
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EkszBox-ABX v1.4
Posted by XanTium | November 22 00:18 EST

 
Kernel Master informed us he released a new version of EkszBox-ABX(info) - an audio extraction/injection tool which supports multiple xbox audio/container formats.
What's new/fixed:
* 20 formats supported.
* Exclusive Stx support (Kakuto Chojin).
* Bug which caused list to become wider -> fixed.
* Fixed a number of gui glitches.
* Obscure X360 Xwb bug fixed.
* New & better BG graphics (Inc. 1 in Psd format to aid customization endevours)
* Added a bits option (Only works for Pcm audio).
* Removed bits of extraneous code from a few places.
* Changed/fixed many other bits & pieces.
* Added Xct database entries for Kakuto Chojin.

Official Site: n/a (by Kernel Master)
Download: here


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GLiTcH
post Nov 22 2006, 07:37 AM
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Cool app, I was able to add my music to the burnout revenge trax file. I rename the music files on the list to mine but it still show original names when playing :
01 Yellowcard - Lights And Sounds how do I change this to say 01 band - song
uhh.gif
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ekszbox
post Nov 23 2006, 12:02 AM
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QUOTE(GLiTcH @ Nov 22 2006, 08:44 AM) *

Cool app, I was able to add my music to the burnout revenge trax file. I rename the music files on the list to mine but it still show original names when playing :
01 Yellowcard - Lights And Sounds how do I change this to say 01 band - song
uhh.gif


Thanks for the support,


Unless someone makes a tool, you'll have use a hex editor, as the names for the tracks in burnout 3/revenge are not contained within xwb's, nor are they in any xsb's.

I found the file where they're all contained a while ago, can't remember the name of the file/extension though, you'll just have to have a scout around -> the file was less than 100kb (I think).

Also, the only way to change names with EkszBox-ABX is by putting a name in the rename files textbox, clicking the list to change individual names is not yet functional.
This doesn't change the names contained within xwb's/xsb's however, just the names of the extracted files.


KM
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Harteex
post Nov 23 2006, 06:50 PM
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Greetings, I'm just wondering what's the status on the tutorial? smile.gif
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teknojuce
post Nov 23 2006, 08:28 PM
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QUOTE

You know the list which pops up in programs (B button click), when you've highlighted a game.
What if there was a play music item on this, which loaded all tracks contained in the audio banks pertaining to a game into a playlist & then played them.

We should be able to do this without too many issues, I think.

(I'm not sure if the XBMC authors want features like this though).


sounds like a great idea would probably have to build a database to where all the audio files are of each game or else have some sort of automatic file search *.xwb,etc or something to that measure.

QUOTE

Sounds good, I have all the specs on the formats which my app supports (20 atm).
If you gave me some info on XBMC coding conventions/practices maybe we could then collaborate on this endevour.


did you get my forum msg if not i can resend it to youre email address ?
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ekszbox
post Nov 23 2006, 09:51 PM
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QUOTE(Harteex @ Nov 23 2006, 07:57 PM) *

Greetings, I'm just wondering what's the status on the tutorial? smile.gif


Didn't include it as I wanted to keep the compressed filesize to <1MB.
However, I just e-mailed it to xbox scene, so hopefully they will put it in the tutorial section.
I'll put a link to it here, if/when I get one.
If you have any constructive comments regarding the guide/tutorial - I want to hear them.


QUOTE(teknojuce @ Nov 23 2006, 09:35 PM) *

sounds like a great idea would probably have to build a database to where all the audio files are of each game or else have some sort of automatic file search *.xwb,etc or something to that measure.
did you get my forum msg if not i can resend it to youre email address ?



I 'll try to get in touch via irc to discuss this stuff better.

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teknojuce
post Nov 25 2006, 12:27 AM
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QUOTE(ekszbox @ Nov 23 2006, 03:58 PM) *

I 'll try to get in touch via irc to discuss this stuff better.


KM PLEASE IDLE (stay) in the channel if you can, you messaged I hear the beep run to my computer and youre gone already! sad.gif hehe use /msg also not dcc chat if you can /msg teknojuce etc..

18:57:39] * Joins: KernelMaster (i=km@********)
[DCC CHAT] KernelMaster
[18:58:35] * Quits: KernelMaster (i=km@********) (Client Quit)

it takes very little resources to leave an irc client running in the background and connected unless ur having connection issues??
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slayer410
post Nov 26 2006, 01:24 AM
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Props.

This app. works perfect with my Conker audio files.
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robot2
post Dec 17 2006, 10:33 PM
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Thanks again for your on going versions with this app, though I have not had any time at all lately to do any further testing for you.
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ekszbox
post Jan 9 2007, 09:00 PM
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QUOTE(Harteex @ Nov 23 2006, 07:57 PM) *

Greetings, I'm just wondering what's the status on the tutorial? smile.gif


Sorry to say that my tut was never put up on XS for whatever reason.

Here is a link to someone else's which may help you out for now.

http://wiki.xentax.com/index.php/DGTEFF


I will include my tut in the next ver as long as I can get the filesize down.



QUOTE(slayer410 @ Nov 26 2006, 02:31 AM) *

Props.

This app. works perfect with my Conker audio files.



QUOTE(robot2 @ Dec 17 2006, 11:40 PM) *

Thanks again for your on going versions with this app, though I have not had any time at all lately to do any further testing for you.


Thanks for all the support,



KM




Some of the new stuff to expect in the next version.


--------------------------------
V1.5 FIXES &/OR UPDATES
--------------------------------
+ Batch load/extract speedup (Up to 80% on small files).
+ Improved error handling & memory allocation.
+ Load file gui glitch fixed.
+ The following extensions are supported (Upper/lower case):
.pak - (OutRun 2006: Coast 2 Coast) & .dvdxwb/hdxwb - (MechAssault 2)
as pertaining files are standard xwb's.
+ X360 xwb header info is now byteswapped in assembly as opposed to c++ (Twice as fast).
+ Scx could miss very small files at end of archives -> fixed.
+ Alot of code was rewritten, again.
+ Many more optimizations/fixes.
+ Leftover debug map code removed.
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TksX
post Jan 12 2007, 03:53 PM
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I would like to point out that some XBE's are compatible.

Keep up the good work Ekszbox.
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slang123
post Jan 25 2007, 02:58 AM
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Hi, im loving this app. Is there a way i can get Mashed to play my own custom audio, currently its stored in .rws?

Looking forwards to 1.5!
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ekszbox
post Feb 18 2007, 08:26 PM
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QUOTE(TksX @ Jan 12 2007, 05:00 PM) *

I would like to point out that some XBE's are compatible.

Keep up the good work Ekszbox.


There should not be audio data in any xbe's, headers/audio file signatures are probably all that my app will find & extract.


QUOTE(slang123 @ Jan 25 2007, 04:05 AM) *

Hi, im loving this app. Is there a way i can get Mashed to play my own custom audio, currently its stored in .rws?

Looking forwards to 1.5!


Support to extract audio from Mashed rws's should happen shortly.

Audio swap support will probably not happen very soon though- due to there being so many very different rws types (I may approach it later on).


Thanks for the interest/support.


KM



Some of the new stuff to expect in the next version.

--------------------------------
V1.5 FIXES &/OR UPDATES
--------------------------------
+ 23 formats supported.
+ Exclusive Lug support (Fable).
+ Mpk support (Mission: Impossible: Operation Surma).
+ Pod support (BloodRayne 2).
+ Batch load/extract speedup (Up to 70% on small files).
+ Filelist load speedup (70-85%).
+ Improved error/incompatible file handling & memory allocation.
+ Added 'cancel batch' button: Cancels batch mode file extraction.
+ Load file gui glitch fixed (maybe).
+ The following extensions are supported (Upper/lower case):
.pak - (OutRun 2006: Coast 2 Coast) & .dvdxwb/hdxwb - (MechAssault 2)
as pertaining files are standard xwb's.
+ X360 xwb header info is now byteswapped in assembly as opposed to c++ (Twice as fast).
+ Scx could miss very small files at the end of archives -> fixed.
+ Last used Scx & fileSwap directories are now remembered (As they are saved/loaded separately).
+ Gui looks better in win9x due to some changes.
+ Alot of code was rewritten, again.
+ Many small optimizations & fixes.
+ Leftover debug map code removed.
+ Added Xct database entry for BloodRayne 2.
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