QUOTE(TksX @ Jan 12 2007, 05:00 PM)

I would like to point out that some XBE's are compatible.
Keep up the good work Ekszbox.
There should not be audio data in any xbe's, headers/audio file signatures are probably all that my app will find & extract.
QUOTE(slang123 @ Jan 25 2007, 04:05 AM)

Hi, im loving this app. Is there a way i can get Mashed to play my own custom audio, currently its stored in .rws?
Looking forwards to 1.5!
Support to extract audio from Mashed rws's should happen shortly.
Audio swap support will probably not happen very soon though- due to there being so many very different rws types (I may approach it later on).
Thanks for the interest/support.
KM
Some of the new stuff to expect in the next version.
--------------------------------
V1.5 FIXES &/OR UPDATES
--------------------------------
+ 23 formats supported.
+ Exclusive Lug support (Fable).
+ Mpk support (Mission: Impossible: Operation Surma).
+ Pod support (BloodRayne 2).
+ Batch load/extract speedup (Up to 70% on small files).
+ Filelist load speedup (70-85%).
+ Improved error/incompatible file handling & memory allocation.
+ Added 'cancel batch' button: Cancels batch mode file extraction.
+ Load file gui glitch fixed (maybe).
+ The following extensions are supported (Upper/lower case):
.pak - (OutRun 2006: Coast 2 Coast) & .dvdxwb/hdxwb - (MechAssault 2)
as pertaining files are standard xwb's.
+ X360 xwb header info is now byteswapped in assembly as opposed to c++ (Twice as fast).
+ Scx could miss very small files at the end of archives -> fixed.
+ Last used Scx & fileSwap directories are now remembered (As they are saved/loaded separately).
+ Gui looks better in win9x due to some changes.
+ Alot of code was rewritten, again.
+ Many small optimizations & fixes.
+ Leftover debug map code removed.
+ Added Xct database entry for BloodRayne 2.