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I love it, Halfbreed. Looks great... I like the title text, too... photoshop? How many polys is this bad boy at? Small details, like the hubcaps and small pieces on the turret assembly can expressed via a texture. I want the game to be as fast-paced as possible, and support large multiplayer games without too much slowdown as a result to rendering. I'm no professional game developer, and I'm creating this engine from scratch. So, keeping the polys around 5K would increase this game's chances of being the best homebrew yet. Less polys per tanks = more tanks = more fun =]
Thanks alot, Halfbreed... I truly appreciate it
- Bill
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