Group: Moderator
Posts: 516
Joined: 8-April 03
From: Southern California, USA
Member No.: 31119
Xbox Version: v1.0
Hey Halfbreed,
Sure, the psd would be cool... I can base the menu graphics on the same sort of theme you used for the title text. When I get around to that, the psd would be a good reference.
Also, how low do u think u can get the poly count :- (no need to go lower than 5k).
Group: Members
Posts: 300
Joined: 17-November 02
Member No.: 9163
Xbox Version: v1.0
I don't know how close up the tanks are gonna be viewed in the game, but if you're going for 16 tanks (possibly all on screen at once) then are the extra details on the_Watchers_eye's modeller's tank (phew) really needed.
The ladder, the aerial, the "wheels" in the treads and all the little individual details surely could be done with textures.
Group: Moderator
Posts: 516
Joined: 8-April 03
From: Southern California, USA
Member No.: 31119
Xbox Version: v1.0
Yeah, that's what i was worried about wishi. That's why i keep asking to cut down the details a tad and model them via textures a bit more . Potentially, every tank can be on screen... and you'll never see a tank TOO closely... especially from the front - if you do, you're probably already dead.
In response to bearhug... I hope so. For a free, homebrew game, i home people have a great time with this one. =]
Group: Moderator
Posts: 4965
Joined: 17-September 02
From: Gainesville, FL
Member No.: 3918
Xbox Version: v1.3
360 version: v2 (zephyr)
Damn, nice. With the team building mechs, Doax girls getting nude/a new wardrobe, Doa getting skinned, New halo maps being worked on and lots of homebrew games out and/or being worked on. It looks pretty good for the game mod future.
Group: Moderator
Posts: 516
Joined: 8-April 03
From: Southern California, USA
Member No.: 31119
Xbox Version: v1.0
Here's a small video of the octree tests for the Jihad mapbuilder. It's glitchy though, only because the machine i was running it on was also encoding the movie at real-time... otherwise it's fast =]
Group: Members
Posts: 4945
Joined: 12-January 03
From: USA
Member No.: 19165
Xbox Version: v1.0
360 version: unknown
QUOTE (The unProfessional @ May 30 2003, 10:56 PM)
Here's a small video of the octree tests for the Jihad mapbuilder. It's glitchy though, only because the machine i was running it on was also encoding the movie at real-time... otherwise it's fast =]