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XNA Game Studio Express Has Been Released! |
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| gotu159 |
Dec 11 2006, 10:57 PM
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X-S Enthusiast
Group: Members
Posts: 3
Joined: 21-November 05
Member No.: 259166

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QUOTE(infamous_Q @ Dec 11 2006, 01:31 PM)  thats true. from what i remember reading up on this (the little that i did) it is based on C# but my best guess is that many commands have been removed. not to mention access to the LAN ports for 360 creations.
yah but i think they said that they may be opened at a later date
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| [Prophet] |
Dec 11 2006, 11:56 PM
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X-S Enthusiast
Group: Members
Posts: 22
Joined: 3-January 05
Member No.: 183695
Xbox Version: v1.1
360 version: v1 (xenon)

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As far as what I've heard (albeit its been a while since I've read up on XNA), it is possible to play games created with XNA over XBL, and you can download other games created by the community. Personally ignoring all my hopes of a true homebrew community where we can have XBMC and emulators, I think Microsoft have gone about this in a very smart way. To create programs like XBMC you would need to give programmers access a far larger command set and much lower level access to the core of the system, this is opening pandora's box for microsoft. This could open up the softmodding scene, running in a sandbox with a reduced command set gives Microsoft piece of mind, and satisfies developers who wish to create games.
I don't think all the people who say why can't we get XBMC, or give us "real homebrew" realise the risk this entails for Microsoft, afterall legal homebrew is just in its first iteration on consoles, they have to protect their investment. Sony have left themselves wide open to be hacked (with my limited knowledge of their homebrew system).
Just think of it this way people, essentially you pay $100 per year, to get unlimited access to community created xbox live arcade games, and if you want, you can help in the development of some titles. Forget about XBMC, its just a pipedream at the moment.
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| Hmerly |
Dec 12 2006, 12:00 AM
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X-S Young Member

Group: Members
Posts: 32
Joined: 15-October 06
Member No.: 305536

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XNA is going to be a fantastic thing for MS and the 360. I see in the future so much potential in terms of user created games, apps, whatever you can imagine. I can't wait to see what some people will cook up in a year's time. MS is genius for deploying this. Here's a little bit about XNA and what it can do. The video is at the bottom. http://channel9.msdn.com/showpost.aspx?postid=261254
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| [Prophet] |
Dec 12 2006, 01:08 AM
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X-S Enthusiast
Group: Members
Posts: 22
Joined: 3-January 05
Member No.: 183695
Xbox Version: v1.1
360 version: v1 (xenon)

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QUOTE(Casper1786 @ Dec 12 2006, 01:37 AM)  I just can't see myself paying $100 a year to use homebrew i don't do dev, no free time for such a thing i just barly get time to enjoy my gaming as it is. I wish us non devs could enjoy the fruits of these creators at no cost or maybe just a reg XBL Sub but an extra $100 a year, I see a slow pace or lots of ppl pissed off cause they paid out for the sub with no intent to dev and feel ripped off when nothing good is avail for homebrew apps or games, i do see great things coming don't get me wrong but being a non dev i refuse to pay money for homebrew, specially if that money isn't going to the developers, how much of that fee is going back into the XNA studio for Devs?
I think you've got your mentality around the wrong way... If anything active developers in the community should be allowed to do it for free, and everyone using it has to pay. If you don't want to use it fine, its not going to appeal to everyone, but paying the equivalent of 1.5 retail games to have access to 100's or possibly 1000's of games in the long run will still appeal to quite a few xbox owners.
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| Hmerly |
Dec 12 2006, 01:42 AM
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X-S Young Member

Group: Members
Posts: 32
Joined: 15-October 06
Member No.: 305536

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QUOTE(82_Z28 @ Dec 11 2006, 05:35 PM)  lets step back a bit and remember microsoft's stance on homebrew for the xbox 1. It really didn't seem all that bad. There main concern was the loss on money due to piracy.
Now I can understand not wanting to leave a loophole open for homebrew because they don't want people to create and use backups... but ummm...
the firmware mods have been around for some time now and don't seem to be leaving any time soon.
So way are they still so scared to let in homebrew?
Does it really all come down to their upcomming vista sales like infamous_Q said?
Umm, the whole idea of XNA is homebrew basically.....MS just wants to secure it so they get something out of it.
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| Hmerly |
Dec 12 2006, 01:44 AM
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X-S Young Member

Group: Members
Posts: 32
Joined: 15-October 06
Member No.: 305536

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QUOTE ' date='Dec 11 2006, 06:15 PM' post='3798760'] I think you've got your mentality around the wrong way...
If anything active developers in the community should be allowed to do it for free, and everyone using it has to pay. If you don't want to use it fine, its not going to appeal to everyone, but paying the equivalent of 1.5 retail games to have access to 100's or possibly 1000's of games in the long run will still appeal to quite a few xbox owners.
You can develop for free. The download is available freely and you can develop your homebrews on your pc. It doesn't cost anything to do this. If you want to run your homebrew on the 360 then you have to pay to join the XNA club. The great thing about XNA is that its basically turning your 360 into a limited dev kit. Its also great for crossplatforming between Windows and the 360. However your program runs on your PC, it'll run about the same exact way on the 360.
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