xbox-scene.com - your xbox news information source
Quick Links: Main Forums | Xbox360 Forums | Xbox1 Forums | PS3 Forums
Xbox-Scene Forum Help  Search Xbox-Scene Forums   Xbox-Scene Forum Members   Xbox-Scene Calendar

Giganews Usenet Offers: +1150 days binary retention, 99%+ Completion, and Unlimited Speed/Access!

360 ODD Emulators: X360 Key $99 | Wasabi360 FAT $99 | Wasabi360 Slim $99
C4E's iXtreme Burner MAX Drive: LiteOn iHAS124 DROPPED TO JUST $17


Welcome Guest ( Log In | Register )

4 Pages V  1 2 3 > »   
Reply to this topicStart new topic
> XNA: Make your own Xbox360 games in 10 steps
Xbox-Scene
post Dec 14 2006, 06:30 AM
Post #1


Memba Numero Uno
Group Icon

Group: Admin
Posts: 5201
Joined: 17-May 02
From: Yurop
Member No.: 1
Xbox Version: unk
360 version: unknown



XNA: Make your own Xbox360 games in 10 steps
Posted by XanTium | December 14 00:30 EST

 
Fiercedeveloper.com posted the 10 steps to start developing homebrew games for the Xbox360 with Microsoft's ('free') XNA Game Studio Express released earlier this week:
[QUOTE]
1. GET C# Express!
2. GET XNA Game Studio Express!
3. Download the XNA Framework
4. Learn C#! (here or here)
5. Check out the sample programs!
6. Learn XNA!
7. Learn more XNA!
8. Make Pong!
9. Look at sample code! (from xnaspot.com, xbox360homebrew.com or xnaresources.com)
10. Join the Creator Club to get your game onto the xBOX!
[/QUOTE]

Full Story: fiercedeveloper.com


User is offlineProfile CardPM
Go to the top of the page
+Quote Post
sbmd
post Dec 14 2006, 05:53 AM
Post #2


X-S Member
*

Group: Members
Posts: 92
Joined: 8-August 04
From: Wisconsin
Member No.: 137000
Xbox Version: none
360 version: unknown



This is very cool.


Can't wait to see some games by people on these boards out there!!
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
vax11780
post Dec 14 2006, 05:57 AM
Post #3


X-S Young Member
*

Group: Members
Posts: 48
Joined: 13-May 06
Member No.: 282241
Xbox Version: unk
360 version: unknown



Ahhh... C#.... MS's own homebrew object oriented language...

I always like to understand the corporate reasoning behind such things. Was C# the result of MS getting their asses handed to the by Sun? I can just imagine BG ranting and throwing chairs when informed MS couldn't "improve" Java....


Grin,
VAX
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
DJsquare
post Dec 14 2006, 06:00 AM
Post #4


X-S Enthusiast


Group: Members
Posts: 19
Joined: 4-May 05
From: Hayward, CA
Member No.: 218559
Xbox Version: v1.4
360 version: unknown



so does this mean home brew is coming to the 360?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
MeanMF
post Dec 14 2006, 06:25 AM
Post #5


X-S Member
*

Group: Members
Posts: 139
Joined: 19-September 04
From: Connecticut, USA
Member No.: 148530
Xbox Version: unk
360 version: v1 (xenon)



QUOTE(vax11780 @ Dec 14 2006, 06:04 AM) *

I always like to understand the corporate reasoning behind such things. Was C# the result of MS getting their asses handed to the by Sun? I can just imagine BG ranting and throwing chairs when informed MS couldn't "improve" Java....

They DID "improve" Java..That's what C# is.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
XanTium
post Dec 14 2006, 06:38 AM
Post #6


Xanta Powa!
Group Icon

Group: Admin
Posts: 3110
Joined: 17-May 02
From: Solaris
Member No.: 2
Xbox Version: v1.0
360 version: v1 (xenon)



QUOTE(DJsquare @ Dec 14 2006, 06:07 AM) *

so does this mean home brew is coming to the 360?


Homebrew games? yes, if you pay MS's 99$/y Creator Club subscription. However it will still require your PC connected to your 360 ... as code will stream from PC and not run directly form 360 DVD/HD. Maybe at a later date, MS will put the best/coolest homebrew games available on LIVE for everybody (without need for Creator Club subscription or PC).

Homebrew applications? no, XNA Game Studio Express is made to dev games ... it's not possible to make an XBMC with it or so.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
xzenor
post Dec 14 2006, 06:49 AM
Post #7


X-S Expert
***

Group: Members
Posts: 616
Joined: 1-May 04
Member No.: 117520
Xbox Version: v1.6
360 version: v1 (xenon)



WOW!!! blink.gif They make it sound like a complete idiot can make games. PPFFFTTT, NOT!!!
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
unclepauly
post Dec 14 2006, 06:58 AM
Post #8


X-S Senior Member
**

Group: Members
Posts: 212
Joined: 7-November 05
From: Toledo
Member No.: 256953
Xbox Version: unk
360 version: v1 (xenon)



QUOTE(xzenor @ Dec 14 2006, 12:56 AM) *

WOW!!! blink.gif They make it sound like a complete idiot can make games. PPFFFTTT, NOT!!!


LOL!!! I seen it and was like "well, I think I'll try this out" then gave it a look see and quickly changed my attitude. ohmy.gif I'm sure if I dug in and put some effort towards it I might be able to make some pos game but screw that, I gots some Gears to play. smile.gif
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Topho
post Dec 14 2006, 07:12 AM
Post #9


X-S Member
*

Group: Members
Posts: 104
Joined: 15-October 05
Member No.: 252490



They make it sound WAY!!!! to easy. I ONLY wish it were that easy, but its not. I've spent the last 2 years trying to learn this stuff and its next to impossible to get anywhere. I've had zero luck.

You want to type 150 lines of code for a tree dialog structure. Yeah, me either. Alas Oh how I wish I could code and code well. (Emulators anyone?)

I've read 3 C++ books, One C book, and a half of a C# book and I have nothing (read zip) to show for it. No Surreal 2 or any other awesome homebrew. All I've got is a dos box streaming my name by me at 1,000 lines per second. Now that's coding.

This post has been edited by Topho: Dec 14 2006, 07:14 AM
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
epsilon72
post Dec 14 2006, 07:17 AM
Post #10


X-S Freak
*****

Group: Members
Posts: 1213
Joined: 6-March 06
From: Arizona
Member No.: 274704
Xbox Version: v1.6
360 version: none



QUOTE(xzenor @ Dec 13 2006, 10:56 PM) *
WOW!!! blink.gif They make it sound like a complete idiot can make games. PPFFFTTT, NOT!!!


rotfl.gif

If it's only 10 steps it must be easy! laugh.gif
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Gohan5052
post Dec 14 2006, 07:34 AM
Post #11


X-S Member
*

Group: Members
Posts: 104
Joined: 12-May 05
Member No.: 220503
Xbox Version: v1.6
360 version: v1 (xenon)



you dont have to have it connected to ur pc at all times its only whe youre playing a new build or playing it for the first time after that you can just access it from the hd
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
ILLusions0fGrander
post Dec 14 2006, 07:36 AM
Post #12


third echelon agent
***********

Group: Head Moderator
Posts: 7500
Joined: 24-June 04
From: Post Apocalyptic DC Vault No. 101
Member No.: 127163
Xbox Version: v1.4
360 version: v4.0 (jasper)



pretty cool either way.. cant wait to see some skills.

now from what Xant said, does that mean only the people who pay can play them, or create them, both?

because id be a little less than excited if people made some really cool homebrew i cant play.

User is offlineProfile CardPM
Go to the top of the page
+Quote Post
PedrosPad
post Dec 14 2006, 08:56 AM
Post #13


X-S Freak
*****

Group: Moderator
Posts: 1859
Joined: 4-July 03
From: UK
Member No.: 47221
Xbox Version: v1.1
360 version: v1 (xenon)



Regarding distribution for XNA homebrew...
Distributing XNA title binaries appears to have been made deliberately challenging dry.gif, but nothing prevents you simply zipping, uploading, and hosting your XNA title sources on a web site (X-S could start an area wink.gif Strike that - SourceForge would be a more appropriate host) for other XNA users to download, compile, and execute, and enjoy smile.gif . No IP protection, but your work can be enjoyed by others without M$'s involvement (i.e. The OpenSource distribution model biggrin.gif ).

NB: No doubt C# source code obfuscation tools appear to temporarily address the IP issue.

This post has been edited by PedrosPad: Dec 14 2006, 09:31 AM
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
jizmo
post Dec 14 2006, 09:00 AM
Post #14


X-S X-perience
**

Group: Members
Posts: 448
Joined: 8-June 05
Member No.: 225921
Xbox Version: unk
360 version: v1 (xenon)



If they really wanted to give people an easy chance of coding their own games, MS could've just put in a flash player. It's much easier to get anything up and running with it and x360 would've easily have the power to run even graphically intensive flash games.

This way they kind of give you a chance, but make it too cumbersome and expensive to anyone to try out.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
PedrosPad
post Dec 14 2006, 09:21 AM
Post #15


X-S Freak
*****

Group: Moderator
Posts: 1859
Joined: 4-July 03
From: UK
Member No.: 47221
Xbox Version: v1.1
360 version: v1 (xenon)



QUOTE(jizmo @ Dec 14 2006, 10:07 AM) *

If they really wanted to give people an easy chance of coding their own games, MS could've just put in a flash player. It's much easier to get anything up and running with it and x360 would've easily have the power to run even graphically intensive flash games.

Althrough I understand your view, I believe one of M$ goals is to encourage the next breed of programmers to use it's toolset. These are already more job openings for C# .NET skills than for Flash skills.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post





4 Pages V  1 2 3 > » 
Reply to this topicStart new topic

 

Lo-Fi Version Time is now: 19th June 2013 - 03:14 AM