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> Minidash
openxdkman
post Mar 25 2007, 08:26 PM
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Xbox Version: unk
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Minidash is a useful tool allowing fast development on hard disk-less machines with short cycles Reboot=>Receive(FTP/HTTP)=>Run=>Edit.

Book mark changelog and check it often:
http://minilgos.perso.sfr.fr/minidash/changelog.txt

If change log gets too big, changes will go there:
http://minilgos.perso.sfr.fr/minidash/archivelog.txt

Files:
http://minilgos.perso.sfr.fr/minidash/miniconf.zip
http://minilgos.perso.sfr.fr/minidash/minidash.zip (v0.0)
http://minilgos.perso.sfr.fr/minidash/casyntax.txt

This post has been edited by openxdkman: Mar 28 2009, 10:46 PM
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openxdkman
post Aug 1 2010, 10:52 AM
Post #2


X-S Genius
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Posts: 822
Joined: 2-August 06
Member No.: 292548
Xbox Version: unk
360 version: unknown



My holidays are finished. Here are the scores :

Max number of vertices/frame at 60hz (no lighting) :
(i.e if you decide your scene is to be rendered at 30hz, this is half the max number of vertices you can draw in your scene, but remember that 3 vertices in a triangle list draws a triangle whereas 1 vertex in a strip list draws a triangle, so it all depends how you organize your mesh, to gain an additional triple factor)

1) 100K for powerful apple devices : iPhone 3GS, iPod 3G (64Gb), iPad
2) 20K for zune HD
3) 12K for weak apple devices : iPhone 3G, iPod 2G (8Gb, some 32Gb)

(woah! ultra-light iPod 3G is like half a ps2 or one third of xbox1!)

Sources (read main.* file for instructions about how to deploy/compile) :

http://minilgos.perso.sfr.fr/zun.zip (zune hd)
http://minilgos.perso.sfr.fr/iph.zip (all apple device models)

(forgot to write that additional needed frameworks are QuartzCore and OpenGLES but they should come from the template. forgot to write that the shaders files have to be moved from targets/(app)/compile... to targets/(app)/copy... so Xcode doesn't try to compile them. They are read at runtime)

(textured biplane with 90K vertices, with per-pixel lighting on zune)

(turn zune left or right to change light orientation, like in enlighted dragon)

I withdraw what I said about iPhone/iPad simulator, there is too much speed loss (tops around 85K in iPad simulator), so a specific Mac OS version is required to get top speed on Mac OS.

This post has been edited by openxdkman: Aug 5 2010, 09:47 AM
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Posts in this topic
openxdkman   Minidash   Mar 25 2007, 08:26 PM
rommeladres   Hi, tried this on my dell Optiplex. I only got a b...   Mar 29 2007, 11:49 AM
openxdkman   Graphic Card Not Supported Happens if : Vesa 2.0 ...   Mar 29 2007, 06:08 PM
openxdkman   http://minilgos.perso.sfr.fr/pc0/vesainfo.zip It...   Mar 29 2007, 06:46 PM
rommeladres   I couldn't try the small program as I couldn...   Mar 30 2007, 07:20 AM
openxdkman   Currently pc0_demo.zip supports these network adap...   Mar 30 2007, 08:34 AM
rommeladres   I have a sis 900 fast ethernet pci adaptor, so i g...   Mar 30 2007, 02:13 PM
openxdkman   If you find the msdos .com packet driver, we can t...   Mar 30 2007, 03:53 PM
openxdkman   Miniconf utility created (link added in first post...   Apr 3 2007, 04:46 PM
openxdkman   Minidash v0.0 released! Can be configured with...   Apr 7 2007, 04:57 PM
openxdkman   Here is a beta of Minidash v0.1 for PC0 platform, ...   Apr 13 2007, 05:01 PM
openxdkman   After months of study and modding... it seems that...   Sep 4 2007, 08:32 AM
openxdkman   Recent discovery made by Ironpeter and Glaurung on...   Oct 26 2007, 10:21 AM
beige   Would it only work on a Wii or will it use a stand...   Oct 29 2007, 10:15 PM
openxdkman   I haven't studied at all LAN boot or bios flas...   Nov 1 2007, 10:00 AM
openxdkman   The fact that more and more opengl es 2.0 complian...   May 13 2010, 03:22 PM
openxdkman   Finally got some holidays... My first attempts to...   Jul 27 2010, 08:07 PM
openxdkman   I might have soon the opportunity to spend time (f...   Jul 1 2011, 01:56 PM
openxdkman   Because of my job I made a lot of progress in lear...   Jun 1 2012, 08:24 AM






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