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> Call of Duty 4 Developer Rejects Live Anywhere
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post Jun 16 2007, 02:25 AM
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Call of Duty 4 Developer Rejects Live Anywhere
Posted by XanTium | June 15 21:25 EST | News Category: Xbox360
 
From joystiq.com:
[QUOTE]
The Call of Duty 4: Modern Warfare developer put it bluntly: "We said no [to Live Anywhere] and they [Microsoft] didn't call back." Clarifying, Collier said "[it's cool] if you're playing online poker, but who wants to be playing an RTS on a console and have some guy on a PC clicking and dragging all his troops, attacking your base while you're sitting there with your thumb sticks." The keyboard/mouse vs. gamepad argument is a long-standing battle, and clearly Collier feels that they cannot be equals for fast-paced strategy or first-person shooter titles.
[/QUOTE]

Full Story: joystiq.com | xbox360.ign.com


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roguetel
post Jun 16 2007, 01:55 AM
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Tough for Live, but definitely tougher to fight keyboard & mouse with a console controller.

I agree that it would not make a level playing ground.
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DJ-phYre
post Jun 16 2007, 02:06 AM
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I didn't even think of that, but it is a very good point
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dezza9995
post Jun 16 2007, 02:28 AM
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Simple solution. Add mouse and keyboard support to 360 games. It cant be that hard, the usb interfaces are already there and the devices are compatible.
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deeceefar2
post Jun 16 2007, 02:38 AM
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I think this clearly shows a lack of creativity on the developer's part. Perhaps they could have added some innovation to their control setup or even an extra peripheral to make the gaming field more "fair" if they felt that there was a gross difference in control ability between the 2 platforms. Instead they just throw in the towel and say we're not good enough to develop a level playing field between the two platforms, so we don't want live anywhere. I just don't buy his excuse; I think there is more to it and that was just a one liner to appease the masses.

This post has been edited by deeceefar2: Jun 16 2007, 02:41 AM
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Alkane
post Jun 16 2007, 03:11 AM
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I can see how first person shooters can work with PC VS Console play but real time strategy games are HORRIBLE on consoles.

This shows the need for an innovative controller, possibly some kind of controller with a built-in scroll ball sometime in the future. TV resolutions have just caught up enough to allow games like RTS to work, its the control interface that is lagging.
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solid12345
post Jun 16 2007, 03:50 AM
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Sorry but I think Infinity Ward is right.

Dreamcast had a keyboard, Xbox had a keyboard, PS2 had a keyboard...

and nobody bought them except a scant group of people.

Keyboards and mice are tough sells to the average casual gamer so why bother trying to push it on them?
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dark0
post Jun 16 2007, 04:02 AM
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QUOTE(deeceefar2 @ Jun 16 2007, 03:14 AM) *

I think this clearly shows a lack of creativity on the developer's part. Perhaps they could have added some innovation to their control setup or even an extra peripheral to make the gaming field more "fair" if they felt that there was a gross difference in control ability between the 2 platforms. Instead they just throw in the towel and say we're not good enough to develop a level playing field between the two platforms, so we don't want live anywhere. I just don't buy his excuse; I think there is more to it and that was just a one liner to appease the masses.


Why should it be dev's responsibility to worry about the hardware that the console manufacturer should have accommodated in the first place. It was MS's idea to move xbl cross-platform, so why don't THEY level the playing field instead of making it tougher on devs to do their job right the first time around.
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Maverick0984
post Jun 16 2007, 05:04 AM
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QUOTE(dark0 @ Jun 15 2007, 10:38 PM) *

Why should it be dev's responsibility to worry about the hardware that the console manufacturer should have accommodated in the first place. It was MS's idea to move xbl cross-platform, so why don't THEY level the playing field instead of making it tougher on devs to do their job right the first time around.


Sony didn't do that on the PS3, ie foreign programming architecture. This argument while I see where you are coming from, makes no logical sense in the real world.

This post has been edited by Maverick0984: Jun 16 2007, 05:14 AM
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dark0
post Jun 16 2007, 06:04 AM
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QUOTE(Maverick0984 @ Jun 16 2007, 05:40 AM) *

Sony didn't do that on the PS3, ie foreign programming architecture. This argument while I see where you are coming from, makes no logical sense in the real world.


Not sure why you mention Sony, this is totally different, software devs adopt to hardware (which in Sony's case is already there, without the needed add-ons), which was my point originally, if MS would have provided them with hardware maybe this thread wouldn't even be here.

There's absolutely no doubt that an fps on pc with kb and a mouse has an advantage over a console controller, unless you turn the console version into a target auto focus GTA style crapfest.
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Mega_mil
post Jun 16 2007, 07:17 AM
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QUOTE(Alkane @ Jun 16 2007, 03:47 AM) *

I can see how first person shooters can work with PC VS Console play but real time strategy games are HORRIBLE on consoles.

I don't think so. Have you played C&C 3 on the 360? That was one of the best RTS's I have played on a console. The control scheme was really good. But on average, yeah most RTS's do suck on the console.
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dmitri
post Jun 16 2007, 09:43 AM
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QUOTE(solid12345 @ Jun 16 2007, 03:26 AM) *

Sorry but I think Infinity Ward is right.

Dreamcast had a keyboard, Xbox had a keyboard, PS2 had a keyboard...

and nobody bought them except a scant group of people.

Keyboards and mice are tough sells to the average casual gamer so why bother trying to push it on them?


Umm.. isn't there a usb drive or two on the 360? As well as wireless support. No need to sell anything else.
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mole1012000
post Jun 16 2007, 11:02 AM
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There seems to be 2 people in this argument. People are for it and people against but some of the people for it i just get the feeling that if Microsoft thinks its a good idea they will too.

Why on a console should we have to try thinking about a keyboard and mouse?

Other than just to fill all the holes in lives anywhere plan.

As for cod 4 developers i think there right would be my personal thought.

Why because with fps shooting a new player will find it much easier to start off with a keyboard and mouse. Over the 360 controller.

Ok its fine if you played with controllers for years and can use them just as well but a developer wants a good install base. Players of all skills. so making a game dam hard for new player would be like going see that 10k there burn it please. Cause whether you like or not some players wont play a hard game.

Mole
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fahrenheit
post Jun 16 2007, 11:23 AM
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I wouldn't expect a forum full of people comfortable with PC's to understand that some other people simply have no desire to play games with a keyboard and mouse.
Just consider those mainstream masses who do not game on PC's, but have flocked to the more casual side of console gaming in recent years. They've been ushered in the door very successfully by MS with Live, but now MS wants to throw them to the wolves, all for a few more dollars... And the solution I repetitively hear on gaming forums is "Just add keyboard and mouse support to the console". My response to that is - GTFO, Its a console!

If people want to play with a keyboard and mouse, then play on the damn PC! If you want to play vs PC players......play on the damn PC! Microsoft will tell us all it about 'choice' and growing the community. Bullshit. Its about getting more dollars out of developers, publishers and customers. I'm just glad some developers have the good sense not to fall for it.

I have a very capable PC, but I chose not to game on it because I have a repetitive stress injury. I don't have nearly as much trouble using a controller, so console gaming is my flavour of gaming. I like the fact that when I play a game online, the person on the other end of the broadband connection is sharing the same experience I am. Its a level playground. People seem to love suggesting that contaminating that playground with new toys is the way forwards, without so much as considering the ramifications.
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readmore
post Jun 16 2007, 02:19 PM
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I don't understand how people can say Infinity Ward is right. It should be up to the CONSUMER to decide. It would be as simple as allowing a toggle for "Yes" to include PC/Console. Then if I as a consumer decide playing people on a PC would be stupid, I just don't include their servers when setting up a game. Maybe I WANT to play PC people because I feel that in a FPS controller vs keyboard/mouse isn't that unbalanced.

They shouldn't just decide console controls can't keep up, I should, as a consumer.

Their argument is also moot since all PC games have an option in their control setup for joystick controls. So by their standards, people who opt for joystick control in their games should have no access to the keyboard players because it won't be fun for them. LAME!!!!!!
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