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> PS3 games list and SPE usages
PS3Scene
post Aug 29 2007, 03:43 AM
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PS3 games list and SPE usages
Posted by XanTium | 28-8-2007 22:43 EST

 
From neogaf.com:
[QUOTE]
According to IBM the bulk of the PS3's processing power is located in Cell's SPEs. Without using them games development is very similar to developing a game on a decent specced single processor PC or Mac (so not really difficult at all like some developers claim, funnily those who do not even use the SPEs the porting process, it should then actually be pretty straight foward (with of course the advantage of being able to optimize for a single uniform configuration). PS3 exclusive devs who are using the SPEs claim it's not more difficult to develop for and that it's much easier to develop for than for the PS2. Considering more and more games start to utilize these SPEs I thought it would be interesting to list those games and possibly deduct those which don't.

SPE usage doesn't per se make a good game, neither not using them per se makes a bad game, for example simple games such as distributed on the PSN don't really need that much performance with the exception of Super Stardust HD, which is quite impressive with so many effects and things going on at once. However IMO for games which greatly depend on performance, not using the SPEs IMO don't make these games genuine PS3 games to judge the power of the platform on, but should rather be viewed as far from optimal ports.

PS3 games that are known to use the Cell's SPEs
1) Resistance:Fall of Man
2) Ratchet and Clank Future
3) Motorstorm
4) Formula One Championship Edition
5) Super Stardust HD
6) Heavenly Sword
7) Lair
8) Killzone 2
9) Final Fantasy XIII (uses SPE enabled White Engine)
10) Gran Turismo 5
11) Warhawk
12) Untold Legends
13) Uncharted: Drake's fortune
14) Infamous
15) The Getaway 3 - Tech demo
16) Unreal Tournament 3 - Sony developers helping Epic.
[/QUOTE]

Full Story: neogaf.com (via n4g.com )




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anonim1979
post Aug 29 2007, 01:54 PM
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Damn , what a creditable source!

MikeB

One of the most knowledgeable person in "why-PS3-rules-over-everything" squad!

And the proffesional method of gathering information:
developer said something about SPU = game uses SPU
developer didn't say anything about SPU = game doesn't use SPU

I'm IMPRESSED!
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Foe-hammer
post Sep 7 2007, 07:22 AM
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QUOTE(anonim1979 @ Aug 29 2007, 07:30 AM) *

Damn , what a creditable source!

MikeB

One of the most knowledgeable person in "why-PS3-rules-over-everything" squad!

And the proffesional method of gathering information:
developer said something about SPU = game uses SPU
developer didn't say anything about SPU = game doesn't use SPU

I'm IMPRESSED!

haha!

Exactly. Sounds like the well thought out conclusions of a 13 yr old.
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