XboxMediaCenter SVN rev10193 build of September 10th 2007 compiled by T3CH
This is a complete snapshot of what was in SVN at the time the build was compiled, with just a few small additions:
+ Killarny & Nuka1195 & Pike's Apple Movie Trailers (AMT) SVN pre0.99 rev1486 [scripts/Apple Movie Trailers]
+ Nuka1195's Apple Movie Trailers Plugin 1.0 [plugins/video/Apple Movie Trailers Plugin]
+ EnderW & Blittan's XBMCScripts Installer 1.8 SCRIPT [scripts/XBMCScripts]
+ Team XBMC Lyrics 1.5.5 rev1325 SCRIPT [scripts/XBMC Lyrics]
+ Asteron's Tetris 1.1 SCRIPT [scripts/Tetris]
+ Nuka1195's T3CH Downloader SCRIPT rev1450 [scripts/T3CH Downloader]
+ Codecs for mplayer [/system/players/mplayer/codecs/:*]
+ PM3 Red Theme + PM3 Blue Theme by Jezz_X
Special Note From T3CH:QUOTE
* AMT updated to pre0.99 rev1486. I also added the new AMT Plugin. Tetris has been updated to 1.1 (thanks Blittan).
* I'm including the >>XBMC Win32 PC environment<<.exe that is meant for skinners & python developers, read more about the concept
here. It was built using Microsoft DirectX Summer 2004 SDK.
* I've tweaked the win32 >>run_me_first.bat<< so it runs and then unmounts the virtual drives when you exit.
* If you want to report bugs, please do it the PROPER way, see
http://www.xboxmediacenter.com/wiki/index....oper_Bug_Report NOTEWORTHY, XML and SCRIPT CHANGES IN THIS BUILD:QUOTE
* A little info about the AMT Plugin. It relies on a functional AMT install (and with FULL database retrieved for ALL trailers to work - naturally). It needs to be added as a 'source' to Videos, you currently do this by using the context menu:Add Source>Browse>Video Plugins then >>SELECTING the plugins/video/Apple Movie Trailers Plugin FOLDER<<! After this is all done you browse it like any other source..
Here is the FULL changelog since the
August 02nd 2007 SVN Rev10142 Build (last one posted on
xbins/xbox-scene):
QUOTE
2007-09-10 10193 added: CVideoInfoTag::GetCast() function. (returns a concatenated string of actors and roles. pass true to have it return Actor and Role) added: ListItem.Cast, ListItem.CastAndRole, VideoPlayer.Cast and VideoPlayer.CastAndRole. (These return a newline concatenated string. Cast only returns the actors names) changed: XBMCHttp cast and InfoTagVideo_GetCast to use the new CVideoInfoTag::GetCast() function. added: "class" and "classandrole" to ListItem_SetInfo. (it can take a list of strings for Actors or a list of tuples with (Actor, Role,)
2007-09-10 10192 added: access the video information screen for plugin items
2007-09-10 10183 fixed: namespace and include stuff in localizestrings.h
2007-09-10 10179 fixed: plugins didnt appear in the pictures "add media source" dialog.
2007-09-09 10174 fixed: issue with p:\ and profiles from python scripts (rather a workaround)
2007-09-04 10153 fixed: Mouse didn't offset correctly if the window had <origin> tags.
2007-09-03 10152 updated: German language file by sCAPe (Based on english strings version 10101)
2007-09-03 10151 cleanup: Some more minor changes to allow building in VS2005, thanks to aiken.
2007-09-03 10150 changed: always retry upnp event sending once
2007-09-03 10149 changed: improved upnp eventing code to retry if server closed connection + discard events if server stops accepting them
2007-09-03 10148 cleanup: Some minor changes to allow building in VS2005, thanks to aiken.
2007-09-03 10147 changed: don't set a max on the number of queued events since NPT_Queue will block if you try to add more.
2007-09-03 10146 fixed: upnp eventing would reopen sockets each time even if next event was to the same target.
2007-09-03 10145 changed: make upnp event sockets timeout after 30 seconds changed: allow max 10 queued upnp events
2007-09-03 10144 fixed: make sure stopping upnp renderer/server cleanup properly added: queued upnp eventing, one thread per subscriber instead of one for every occuring event.
INSTALL NOTES from T3CH readme/nfo:QUOTE
* APPLICATION INSTALL
- Fresh Install: Transfer _whole_ XBMC folder to your APPS folder (or where you want it).
- Upgrade: Backup the XBMC\UserData folder. Transfer whole XBMC folder to Xbox. Overwrite UserData folder with your backed up copy.
* DASHBOARD INSTALL (SOFTMODS)
ARE NOT COVERED IN THIS README, SEE
http://forums.xbox-scene.com/index.php?showtopic=406656* DASHBOARD INSTALL
- Option 1. Team XBMC's shortcut tool.
It's included in the _tools folder as <<SHORTCUT by TEAM XBMC.xbe>> + <<SHORTCUT by TEAM XBMC.cfg>>.
Instructions here:
http://www.xboxmediacenter.com/wiki/index....=As_a_Dashboard (Option 1).
Rename the <<SHORTCUT by TEAM XBMC.xbe>>+.cfg & also EDIT the .cfg so it matches your config.
See APPLICATION INSTALL above.
- Option 2. Thanks to an app called 'Team UIX's Xbe Shortcut Maker v1.0' by JbOnE, it's now easy...
Transfer contents of XBMC folder (this is VERY important since the tool is hardcoded) TO "E:\APPS\XBMC\". Rename <<SHORTCUT by TEAM UIX.xbe>> to something your bios can boot (see
http://www.xboxmediacenter.com/wiki/index....=As_a_Dashboard or read your BIOS README) and transfer to location your mod solution boots. No need to fiddle with HOME tag anymore, and future upgrades you need not to worry about this file (unless you move XBMC).
* WIN32 PC ENVIRONMENT INSTRUCTIONS (WIN32 FOLDER)
Good to know, this requires DirectX9 Runtimes to be installed. Also this doesn't work with all graphics cards.
You need to:
- Copy XBMC_PC.exe & 'run_me_first.bat' from win32 to XBMC folder
- Run 'run_me_first.bat'
- Run XBMC_PC.exe
* UPGRADE TIPS
If you're updating from a VERY old/bad build you may get issues. Follow these simple rules:
- Replace (FTP OVERWRITE) all files in your XBMC folder with fresh ones from your new build
- Delete old settings (from UserData/guisettings.xml)
- In some rare cases some of the database files in UserData/Database/*.db may need manual deletion (usually if they are very old). Note: This loses all per file settings you made with the old build!
INFORMATION from T3CH readme/nfo:QUOTE
XBMC's online manual can be found at
http://wiki.xboxmediacenter.com/ .
Any questions or support issues, are best asked in the XBMC support forums, which are located at
http://forum.xboxmediacenter.com , or in the official IRC support channel, #XBMC on Freenode IRC network (irc.freenode.net). (NOTE folks in #XBMC can't help with info where to find builds)
If you want other skins (make sure they are up-to-date and compatible before installing them), see:
-
http://www.allxboxskins.com/skins/index.ph...=XBMC&cat=0 or
-
http://www.xbox-skins.net/forums/index.php?dlcategory=7there's a list of 2.0 compatible skins here:
-
http://www.xboxmediacenter.com/wiki/index....patibility_List If you want other scripts (extra 3rd party components), see
-
http://www.xbmcscripts.com or use the included script installer!
If you want trainers, grab them at
-
http://www.google.com/search?q=xbox+trainersThe xbe has been retail patched and was built using v5849 of the XDK.
If you want to remove the startup logo, remove splash.png from the \media folder.
If you want to remove the startup sound, remove start.wav from the \skin\Project Mayhem III\sounds\ folder.
XBMC Changelog is included, see Changelog.txt
Official XBMC Website:
http://www.xboxmediacenter.comOfficial T3CH Website:
http://t3ch.yi.se