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> Dead on Arrival: Games for Windows Live
Xbox-Scene
post Sep 12 2007, 05:24 AM
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Dead on Arrival: Games for Windows Live
Posted by XanTium | September 12 00:24 EST | News Category: Xbox360
 
From advancedmn.com:
[QUOTE]
What arrived with those two games [Halo 2 Vista and Shadowrun - first games using Games for Windows Live] was an underwhelming impression, to say the least. First of all, the Live functionality can only be accessed within one of the two games; there is no dashboard like the Xbox 360 currently has. In this regard, the current Games for Windows Live feature set is quite similar to the Live we got on its launch day nearly five years ago for the original Xbox.

Secondly, the two tiered system of Silver and Gold is much more confusing on the PC side than it is on the 360. For Windows, Silver Membership gives you a single gamertag, profile, Gamerscore, friends list, private chat ability, single player achievements and PC-to-PC multiplayer. Gold includes those Silver features plus TrueSkill matchmaking, multiplayer achievements, multiplayer matchmaking with friends, and cross-platform multiplayer. Confused yet? That's what I thought.

The problem here is that the entire Live platform is advertised as a similar, compatible experience between the Xbox 360 and a Windows PC, yet currently the two sides couldn't be more segregated if Microsoft tried. The Xbox 360, built as a gaming machine, has garnered a large amount of third party support to compliment its first party line-up. Additionally, every title now has Live functionality built in, even if it is just allowing you to access your friends list and messages in game. On the other hand, Games for Windows Live has been shunned by several large developers and publishers, and has so far only played host to Xbox ports. Even though Microsoft told us at E3 this year that Sega and THQ were on board with Games for Windows Live, where are Electronic Arts, Ubisoft, 2K, and others? The fact that a title can be a Games for Windows game, but not a Games for Windows Live game makes the situation even more confusing for consumers who are looking for the perfect game for their entertainment needs.

The competition in the PC arena is another obstacle that Microsoft must, but so far has failed to, overcome. XFire has grown to be a very popular service among hardcore PC gamers, with game time logging, a universal friends list, the ability to patch your games, and even voice chat. Steam, once Valve's way to secure legal activation and use of Half-Life 2, has blossomed into the premier digital distribution model of gaming. Valve even released a major update to Steam last week that brought about The Steam Community, providing universal voice chat among one's friends list, as well as a SteamID page that allowed game time logging, groups, and event organization. When these two established systems are shown side-by-side with Games for Windows Live, Microsoft's offering looks quite meager.
[/QUOTE]

Full Story: advancedmn.com (incl. possible solutions for MS and more)




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Trex666
post Sep 12 2007, 01:07 PM
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So true.
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epsilon72
post Sep 12 2007, 02:24 PM
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After trying Halo 2 on the PC, I really hope Games for Windows Live folds and disappears. I'm not surprised that's it's not doing so well.
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jdsony
post Sep 12 2007, 03:32 PM
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Yeah I played Halo 2 for PC for a whole 5 minutes and then I gave up on it. It looks and feels like garbage yet it still loads really slow. This gives PC gamers even more fuel to say console gaming and Halo in particular sucks. It was good on Xbox especially on a standard def TV.
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Deihmos
post Sep 12 2007, 03:48 PM
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QUOTE(jdsony @ Sep 12 2007, 11:08 AM) *

Yeah I played Halo 2 for PC for a whole 5 minutes and then I gave up on it. It looks and feels like garbage yet it still loads really slow. This gives PC gamers even more fuel to say console gaming and Halo in particular sucks. It was good on Xbox especially on a standard def TV.


Get a better computer. The game plays great for me and loads super fast.
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slipstream
post Sep 12 2007, 05:11 PM
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they shouldn't have (pardon the phrase) half-a**'ed it. on LIVE, there is more than just multiplayer gaming. where is the access to high-def trailers, XBLA, video marketplace, and everything else? (i know most of what XBL offers can be found online already, but having it all in one place is what makes it convienient)
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djtonic
post Sep 12 2007, 05:38 PM
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What did anyone expect from this?
Just lower your expectations from the start and games for windows live works great smile.gif

~Dj~
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epsilon72
post Sep 12 2007, 09:59 PM
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QUOTE(djtonic @ Sep 12 2007, 10:14 AM) *
What did anyone expect from this?
Just lower your expectations from the start and games for windows live works great smile.gif

~Dj~

The thing is, most PC gamers (like me) would much rather stick to programs like xfire, and steam (to some extent). Those, along with a web browser and an IM client like pidgin give us all of the same functionality as live on the 360, plus more, because it's on an open system. I know the silver version of GfWL is free, but I don't know why anyone in their right mind would want to pay for the gold version if they don't have a 360.
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Altima NEO
post Sep 13 2007, 12:21 AM
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The fact that theyre packaging stuff that people already expect on a PC game, then charging for it is lame. Most devs dont like it because it makes it harder to port to other platforms, and theres no real incentive for having it. It also alienates gamers who dont have Live, reducing the devs target audience size.
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