xbox-scene.com - your xbox news information source
Quick Links: Main Forums | Xbox360 Forums | Xbox1 Forums | PS3 Forums
Xbox-Scene Forum Help  Search Xbox-Scene Forums   Xbox-Scene Forum Members   Xbox-Scene Calendar

Special Limited Offer: SuperNews Unlimited Usenet Access, Unlimited Speed for $11.99
256-bit SSL, 350 Days Retention, 30 Connections - Join Today! - ONLY $11.99

Support this site - buy the X-Scene Tshirt $17.95

Welcome Guest ( Log In | Register )

 Forum Rules Rules
2 Pages V  1 2 >  
Reply to this topicStart new topic
> Xbox360 Linux 3D Acceleration and Xenkit X11 Support
Xbox-Scene
post Oct 1 2007, 04:20 AM
Post #1


Memba Numero Uno
Group Icon

Group: Admin
Posts: 4177
Joined: 17-May 02
From: Yurop
Member No.: 1
Xbox Version: unk
360 version: unknown



Xbox360 Linux 3D Acceleration and Xenkit X11 Support
Posted by XanTium | September 30 23:20 EST | News Category: Xbox360
 
Tmbinc released the initial version of his linux 'gpu' library for Xbox360 on x226.org:
[QUOTE]
Triangles on the 360, MANY OF THEM - about 40 million per second, or even more if you write clever code. (But this is not a depth of field, just a blurry screenshot ;)
Xbox-Scene

I finally polished my GPU stuff far enough so I can risk a release. You need to compile your shaders, so you need Tser's shader compiler (which uses part of the windows XNA libraries).

So, without further words: gpu-0.0.3.tar.gz and romextract-0.0.1.tar.gz (to extract the required ucodes from flash). Have fun!

Ok, some further words: I didn't implemented any standard API yet, right now, the functions are on a very low level, directly above the hardware. Just take a look at gpu.c, and try to understand the example code. Then you should be able to do something more.

You might also be interested in xenkit, which is based on gpu, and adds X11 support and some demos.
[/QUOTE]

News-Source: x226.org | forums.xbox-scene.com




User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Software2
post Oct 1 2007, 04:09 AM
Post #2


X-S Genius
****

Group: Members
Posts: 898
Joined: 2-December 03
From: USA
Member No.: 78654
Xbox Version: v1.0
360 version: v1 (xenon)





IPB Image
Oh sweet beyond-proof-of-concept yes!
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
badbrains
post Oct 1 2007, 05:26 AM
Post #3


X-S Enthusiast


Group: Members
Posts: 24
Joined: 19-May 06
Member No.: 282863



happy.gif How exciting... biggrin.gif
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
metalcoat
post Oct 1 2007, 05:39 AM
Post #4


X-S Senior Member
**

Group: Members
Posts: 208
Joined: 16-July 03
From: Upstate New York
Member No.: 50329
Xbox Version: v1.0
360 version: v3.0 (falcon)



Sweet, let the flood gates come crumbling down!
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Murc
post Oct 1 2007, 05:51 AM
Post #5


X-S Member
*

Group: Members
Posts: 90
Joined: 17-September 06
Member No.: 300628



I have 2 things...

1. what does this really mean?
&
2. BenQ firmware where are you!?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
mlapaglia
post Oct 1 2007, 07:33 AM
Post #6


X-S Freak
*****

Group: Members
Posts: 1343
Joined: 30-November 03
Member No.: 77983
Xbox Version: v1.1
360 version: v3.0 (falcon)



40 million... that's a lot.. right?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
kesava108
post Oct 1 2007, 07:43 AM
Post #7


X-S Member
*

Group: Members
Posts: 65
Joined: 21-June 06
From: Murwillumbah
Member No.: 286989
Xbox Version: none
360 version: v1 (xenon)



QUOTE(mlapaglia @ Oct 1 2007, 05:09 PM) *

40 million... that's a lot.. right?

nice jester.gif

but seriously dumb it down a bit for the little people
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
d-range
post Oct 1 2007, 09:25 AM
Post #8


X-S Senior Member
**

Group: Members
Posts: 253
Joined: 23-September 06
Member No.: 301668



Oh yeah! We'd better start working on a PPC linux port of XBMC now! love.gif. The only thing I'll be waiting for now is an all-in-one solution to perform the timing attack and the kernel downgrade in a way dat does not require desoldering any eeproms etc. and I will turn my 360 into a linux box :-). Too bad I finally upgraded my kernel from the exploitable kernel to play Forza Motorsport...
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
openxdkman
post Oct 1 2007, 12:07 PM
Post #9


X-S Genius
****

Group: Moderator
Posts: 753
Joined: 2-August 06
Member No.: 292548
Xbox Version: unk
360 version: unknown



If you don't go beyond 5766 (maybe 5787, but not sure yet) you are still ok for homebrew (use time attack device, that will be probably be released, as well, as a daughter board for infectus, made by infectus team).

If you do the mod to swap (just infectus alone) firmware versions (between 4548 max and 5787 max), with retrieval of cpu keys by linux method, it's less painful and cheaper but requires that you do that when you are still at 4548 max.

However, the most annoying part is infectus itself (many short wires to solder). So, globally, difference is small between both methods (except you save the cost of the daughter board).

Beyond 5787 (i.e the incoming fall update), my little finger tells me people interested into homebrew will be screwed... Will need to hear from xbh hackers once they have analyzed fall update. Also, water cooling mod may be necessary, in order to protect homebrew compatible console over time.

(Many thanks, Xantium, for posting this news before fall update. That will prevent people from doing a bad, non-reversible firmware upgrade, until they decide if homebrew on 360 is interesting for them or not.)

This post has been edited by openxdkman: Oct 1 2007, 12:14 PM
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
proger
post Oct 1 2007, 12:18 PM
Post #10


X-S X-perience
**

Group: Members
Posts: 345
Joined: 6-April 05
Member No.: 211757
Xbox Version: none
360 version: v4.0 (jasper)





QUOTE(Murc @ Oct 1 2007, 01:27 AM) *

I have 2 things...

1. what does this really mean?
&
2. BenQ firmware where are you!?


Why does every news topic turn into people asking for BenQ firmware. dry.gif
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
bucko
post Oct 1 2007, 12:42 PM
Post #11


X-S Hallowed
***********

Group: Moderator
Posts: 7566
Joined: 22-March 03
From: England
Member No.: 28278
Xbox Version: v1.1
360 version: v2 (zephyr)





Very Nice (Borat voice),

I'm surprised to see 3D on the 360 Linux OS so fast, it never happened on the Xbox 1, good work guys!!
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
xboxgamer999
post Oct 1 2007, 01:15 PM
Post #12


X-S Member
*

Group: Members
Posts: 97
Joined: 9-July 07
Member No.: 348491



Sweet, I wonder how the audio drivers are progressing?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
metalcoat
post Oct 1 2007, 02:18 PM
Post #13


X-S Senior Member
**

Group: Members
Posts: 208
Joined: 16-July 03
From: Upstate New York
Member No.: 50329
Xbox Version: v1.0
360 version: v3.0 (falcon)



QUOTE(bucko @ Oct 1 2007, 01:18 PM) *

Very Nice (Borat voice),

I'm surprised to see 3D on the 360 Linux OS so fast, it never happened on the Xbox 1, good work guys!!


It may have something to do with the fact that ati plans on releasing specs for a Linux driver on the R5XX and R6XX cards. However the specs release so far are only for 2D acceleration, so right now it doesn't help much in 3D if at all. Since the xbox 360 uses a derivative of the R600 we should be getting more and more help.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
openxdkman
post Oct 1 2007, 06:01 PM
Post #14


X-S Genius
****

Group: Moderator
Posts: 753
Joined: 2-August 06
Member No.: 292548
Xbox Version: unk
360 version: unknown



It's low level 3D code, so it can run on anything. A similar low level 3D code happened on xbox1, in january, it's called pbkit (I agree, a bit too late, but it finally happened...).

A faster way to boot homebrew code will come (so no need for Linux). Keep faith.

EDIT: I've just added xenkit x11 support files (mouse & keyboard support)

This post has been edited by openxdkman: Oct 1 2007, 07:26 PM
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
t0m
post Oct 1 2007, 07:48 PM
Post #15


X-S Member
*

Group: Members
Posts: 117
Joined: 8-June 03
Member No.: 42720



QUOTE(openxdkman @ Oct 1 2007, 06:37 PM) *

It's low level 3D code, so it can run on anything. A similar low level 3D code happened on xbox1, in january, it's called pbkit (I agree, a bit too late, but it finally happened...).

A faster way to boot homebrew code will come (so no need for Linux). Keep faith.

EDIT: I've just added xenkit x11 support files (mouse & keyboard support)


congrats and good work biggrin.gif cant wait to see what becomes of this...(im still praying for a 3x3ghz render node smile.gif )
User is offlineProfile CardPM
Go to the top of the page
+Quote Post





2 Pages V  1 2 >
Reply to this topicStart new topic

 

Lo-Fi Version Time is now: 21st November 2009 - 11:45 AM