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> Will Xbox Originals have Achievements? No ...
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post Nov 15 2007, 06:19 AM
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Will Xbox Originals have Achievements? No ...
Posted by XanTium | November 15 00:19 EST | News Category: Xbox_Xbox360
 
From majornelson.com (FYI: MS owned blog):
[QUOTE]
I have gotten quite a few questions about yesterday's Xbox Originals announcement. Specifically, folks want to know if these games will have additional functionality like Achievements and Gamer score. The answer is no. These are the original games that were created before Xbox 360. In order to preserve the integrity of the original gaming experience they provide, they will have the features available at the time of their initial release. I hope that clears that up.

I know it's probably not what you wanted to hear, but I thought it would be best to get clear up an misunderstanding up right up front. I'll talk more about it on my show this week. Would it have been cool? Sure it would ...but as many folks have noted, for a variety of reasons it's just not possible. :(
[/QUOTE]





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flashfreak
post Nov 15 2007, 06:46 AM
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Fine by me. Some people seem to care so much about a little number next to their name.

Keep the games original
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Lezlyte
post Nov 15 2007, 06:58 AM
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Yet here will come all the noobie posters who can't understand and think it would be "easy" to add achievements.
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nectar12
post Nov 15 2007, 07:05 AM
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even if it was easy it seems like it would be a huge pain in the ass to just have to think of the acheivements for every game they make available.
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patrick122786
post Nov 15 2007, 07:09 AM
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it would be nice if they released the pc version of halo.
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jwin767
post Nov 15 2007, 08:28 AM
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QUOTE(patrick122786 @ Nov 15 2007, 06:45 AM) *
it would be nice if they released the pc version of halo.


Yea it was a slightly better multiplayer (over lan....... sleeping.gif )
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chinchillanet.co.uk
post Nov 15 2007, 09:50 AM
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it really isnt that hard!

ok, i have no programming knowledge whatsoever, but im sure it wouldnt be hard to evenly split up 1000 points over the amount of levels in a game.

they dont have to be amazing achievements, like "you took down an alien flying hamster while eating a hotdog"
just for finishing levels.

oh well, im not paying 1200 points for a game that i can buy from blockbuster for £3-6. that way its on disc and wont be taking up space on my HDD
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pinkerton
post Nov 15 2007, 11:13 AM
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All hail to the ChinChilla..... blink.gif

I agree
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post Nov 15 2007, 06:00 PM
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i posted a link for this not to long before it got put up pop.gif
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DeMoN_DARREN
post Nov 15 2007, 06:13 PM
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QUOTE(chinchillanet.co.uk @ Nov 15 2007, 11:26 AM) *

it really isnt that hard!

ok, i have no programming knowledge whatsoever, but im sure it wouldnt be hard to evenly split up 1000 points over the amount of levels in a game.

they dont have to be amazing achievements, like "you took down an alien flying hamster while eating a hotdog"
just for finishing levels.

oh well, im not paying 1200 points for a game that i can buy from blockbuster for £3-6. that way its on disc and wont be taking up space on my HDD


Then what about the people that bought the game when it came out? Surely they deserve to be able to get points more then others? What about the others games? After a few get points, why shouldn't others? If they don't surely sales would favour the games with achievements? Too many questions and time that isn't needed. When did games need achievements to make a game better? Never hopefully
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feflicker
post Nov 15 2007, 06:14 PM
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As a programmer, it would be a MASSIVE pain in the arse to add achievements to those old games. I'm sure the Xbox1 games used a completely different set of Live API's, and the new libraries would have to be ported back to Xbox 1. Then on top of that someone would have to figure out what gives an achievement, code that into the game, and recompile it. Talk about wasting $ on something that isn't even worth it... Furthermore MS$ doesn't even own or house all of the code and they would have to rely on the game studios to do this work, which they wouldn't do for free, so MS$ would have to convince them to pull developers off of their new titles to work on achievements for an emulated Xbox 1 game. And remember, the costs aren't just for developing here, but also qa testing. THIS IS NOT HAPPENING lol. jester.gif
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twistedsymphony
post Nov 15 2007, 09:31 PM
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QUOTE(chinchillanet.co.uk @ Nov 15 2007, 04:26 AM) *

it really isnt that hard!

ok, i have no programming knowledge whatsoever, but im sure it wouldnt be hard to evenly split up 1000 points over the amount of levels in a game.

they dont have to be amazing achievements, like "you took down an alien flying hamster while eating a hotdog"
just for finishing levels.
QUOTE(feflicker @ Nov 15 2007, 12:50 PM) *

As a programmer, it would be a MASSIVE pain in the arse to add achievements to those old games. I'm sure the Xbox1 games used a completely different set of Live API's, and the new libraries would have to be ported back to Xbox 1. Then on top of that someone would have to figure out what gives an achievement, code that into the game, and recompile it. Talk about wasting $ on something that isn't even worth it... Furthermore MS$ doesn't even own or house all of the code and they would have to rely on the game studios to do this work, which they wouldn't do for free, so MS$ would have to convince them to pull developers off of their new titles to work on achievements for an emulated Xbox 1 game. And remember, the costs aren't just for developing here, but also qa testing. THIS IS NOT HAPPENING lol. jester.gif

beerchug.gif
chinchillanet doesn't seem to realize that the difficulty has NOTHING to do with deciding what the achievements will be. the actual programing and Q/A work behind it is where the problem is.

it would seem that MS is just dumping the disc content onto the marketplace so it's not like they're going to put in the effort to completely re-code, re-compile, and re-test the entire game just to add achievements.
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