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> Xorloser Xbox360 Dev Tools: XexTool, Xex and PPC Altivec Support for I
Xbox-Scene
post Feb 21 2008, 03:45 AM
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Xorloser Xbox360 Dev Tools: XexTool, Xex and PPC Altivec Support for IDA
Posted by XanTium | February 20 21:45 EST | News Category: Xbox360
 
Xorloser released some useful new developer tools for Xbox360 XEX files.

* XexTool v5.2
[QUOTE]
This is simply the best tool i have ever made :)
It is the culmination of 3 years of work with the Xbox360 executable/dll containers known as xex files.

With XexTool you can do pretty much anything you want to an xex file except sign it for a retail Xbox360. Some examples of what it can do are:
* Print out all info about an xex
* Patch an xex file with an xexp patch file
* Extract the basefile from an xex file
* Extract the resources from an xex file
* Export information required to disassemble to an IDC file
* Remove all limits from an xex (such as media, region, library versions)
* Convert a retail xex into a devkit xex
* Change the compressed state of a xex
* Change the encrypted state of a xex

This tool is a command line tool. Those who require a GUI are not the kind of people this tool is aimed at. :D
[/QUOTE]

* Xex Support for IDA v5.2
[QUOTE]
This is an xex loader for IDA, it lets you open xex files in IDA without any fucking around!
If this doesn't excite you tremendously then obviously this tool isn't for you hehe.
This works so well it makes me happy just to use it!
This tool uses the same codebase as XexTool and so has the same support (ie works with everything!)
[/QUOTE]

* PPC Altivec support for IDA v5.2
[QUOTE]
This adds support to IDA for the "extra" PPC instructions used by processors such as the one in the Xbox360. This is very useful in combination with the above loader to ensure maximum reversal of xex files.
This was originally developed by Dean Ashton but was added to by some of the xbox-hacker ppl. I just precompiled this for IDA v5.2.
[/QUOTE]

Official Site: http://xorloser.com
Download: XexTool | Xex Support for IDA v5.2 | PPC Altivec support for IDA v5.2




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caster420
post Feb 21 2008, 05:29 AM
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Amazing! Thanks for all of the hard work xor and for sharing with us!!!

Caster.
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Tomobobo
post Feb 21 2008, 05:31 AM
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Jeez, no replys yet?

Thanks for this man, I hope it helps bring homebrew to the scene. Maybe it'll turn xbox-scene into a site about Xbox stuff again.
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Bandit5317
post Feb 21 2008, 05:34 AM
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This stuff is a little over my head, but from what I can tell this is great news. I wonder if unsigned retail xexs will run on a linux 360 rolleyes.gif
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InvidiousDemise
post Feb 21 2008, 05:54 AM
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This is over my head as well. Is this like running unsigned .xbe's for xbox 1? If so then it sounds like homebrew could be here soon. biggrin.gif
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Tony42077
post Feb 21 2008, 06:01 AM
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Does this mean that it might be possible to run the Divx codec on banned 360s? That is the first thing that I could think of that would be helpful to non-modded 360s. Fingers crossed...
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leorimolo
post Feb 21 2008, 06:12 AM
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Thank You SO much! I can't see alot of people having this help them....but it helps me so THanks!

LEo
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hfmls
post Feb 21 2008, 06:55 AM
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sorry but what is this?


well this means it will allw using dvd5? and mkv smile.gif throing things to the air here wink.gif

This post has been edited by hfmls: Feb 21 2008, 07:03 AM
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commandersafi
post Feb 21 2008, 07:17 AM
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Awesome stuff......I might just have to play around with this myself biggrin.gif
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Libtoem
post Feb 21 2008, 07:28 AM
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Well these tools are really useful if you have a 360 debug/dev kit.
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post Feb 21 2008, 07:29 AM
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Great news finally some dev tools for the 360 thanks for the great release
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loser
post Feb 21 2008, 08:46 AM
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short version:
NO WAREZ, NO DVD5, NO HACKED CODECS, NO FREE LUNCH


longer version:
I'd just like to remind ppl that these tools do not resign altered xex files for a normal retail xbox360.

What this means is that you cannot change how any xex works (whether it be a game, dashboard, codec, etc) and then expect it to work on your stock standard xbox360.

In order to use these altered or "unsigned" xex files, you need to have an xbox360 that is capable of running unsigned xex files. In xbox1 days this meant using a modchip. There is currently no such modchip for the xbox360, and so no way of running these.

So what use are these tools?
1) In the rare case that a working modchip was ever made, it would mean that you could run the altered or "unsigned" xex files.
2) These tools enable the inquisitive to delve deeper into how the xbox360 system works. Being able to easily do this help may unlock other exploits, find bugs or just amuse hackers in the same way crosswords amuse other people.

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Base8
post Feb 21 2008, 09:16 AM
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Seems like good news, thanks for the effort everyone, i almost wish i was banned, that is the only way i would mess with the motherboard enough to do this stuff... mabie ill buy a 3rod xbox off of ebay.
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grap3
post Feb 21 2008, 10:23 AM
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Awesome, awesome work.

QUOTE(Tony42077 @ Feb 20 2008, 11:37 PM) *

Does this mean that it might be possible to run the Divx codec on banned 360s? That is the first thing that I could think of that would be helpful to non-modded 360s. Fingers crossed...

If you want to install the divx update on a banned 360 just plug in the hdd of a non-banned system that has the update and it'll update the dashboard on the banned system.
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willows83
post Feb 21 2008, 12:53 PM
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Will the XeXTool allow for retail games with a patched XeX to run on a Dev and/or Test kit?

Good Work btw, Cheers!
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