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> Rockstar working 'around the clock' on PS3 GTA 4 fix
PS3Scene
post May 2 2008, 12:50 AM
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Rockstar working 'around the clock' on PS3 GTA 4 fix
Posted by XanTium | 1-5-2008 19:50 EST

 
From videogamer.com:
[QUOTE]
Rockstar is working "around the clock" to fix freezing issues with GTA 4, Take-Two customer support has told VideoGamer.com.

We were told: "A patch is being worked on around the clock to address the issues. It's bound to be. That's how they address this sort of thing. It is being worked on. We're looking into it. You will hear from us if a patch is released. A patch is usually the way it's been done."

We were also given some tips on how to combat the freezing experienced on the PS3 version of the game, including:
* Completely remove the game from the system but leave saves behind.
* Turn the console off for 15 minutes without any cables plugged in, then turn it on and try again.
* Play without access to the Internet.
* Turn off the auto save function and the controller vibration setting.
[/QUOTE]

Full Story: videogamer.com




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mat_apo
post May 6 2008, 04:23 PM
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Since when is calculating 3D environments (read 3D engine) NOT crunching lots of numbers? I wonder...
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Muzzakus
post May 6 2008, 05:15 PM
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QUOTE(mat_apo @ May 6 2008, 03:59 PM) *

Since when is calculating 3D environments (read 3D engine) NOT crunching lots of numbers? I wonder...


Processors are designed for purpose and have specific instruction sets built to task. A 3gig CPU wouldnt stand a chance rendering a 3d scene compared to an 800mhz GPU, but it would kill it in processing a spreadsheet. The PS3's SPU's have more similarities to a Digital Signal Processor and are designed in dealing with streaming data, e.g. decompressing a bluray video. Game logic, scene creation, sound effects, collision, essentially all the building blocks of a gaming architecture are not conducive to a digital signal processor. Game code has branching conditional logic and is nothing like a streaming set of data.

QUOTE(Chancer @ May 6 2008, 04:39 PM) *

Pretty much just like most of the stuff you wrote.
Check back on some of the posts from certain trusted devs that post on here. I am more likely to listen to them than believe the pro 360 hype you just laid out



These trusted dev's must be right. Afterall the PS3 2 years down the tracks is now obviously producing these hypothetical miracles? Indulge me and post a url to a reputable assesment of the PS3's architectural gaming advantages over the 360.

Even dev's like Kojima were taken in by Sony's hype only to hit the wall hard when the reality set in.

Even I was excited by Sony's spin 3 years ago at E3, how our standards have lowered.
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throwingks
post May 6 2008, 06:33 PM
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QUOTE(Muzzakus @ May 6 2008, 12:51 PM) *
Indulge me and post a url to a reputable assesment of the PS3's architectural gaming advantages over the 360.
http://forums.xbox-scene.com/index.php?s=&...t&p=4259905

Check the thread and Post #24 (m_hael) and check out his sig.

Search for all his posts. He only talks about what he knows, and that is consoles. He doesn't post very often but when he does, we should all be grateful for what he adds.

This post has been edited by throwingks: May 6 2008, 06:40 PM
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Muzzakus
post May 7 2008, 04:40 AM
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QUOTE(throwingks @ May 6 2008, 06:09 PM) *

http://forums.xbox-scene.com/index.php?s=&...t&p=4259905

Check the thread and Post #24 (m_hael) and check out his sig.

Search for all his posts. He only talks about what he knows, and that is consoles. He doesn't post very often but when he does, we should all be grateful for what he adds.



The dude talks about Backface culling, sending optimised data to the GPU. If I'm not wrong, game engines worth their salt are already using these kinds of optimisation techniques on ALL platforms.

So he's talking about a universal system wide approach as an assist to the GPU? Wonder if Sony will release this as part of their SDK. Whats the hold up? - or is this just more hypothetical vapourware selling the untapped potential of the PS3? Beleive me I have no vested interest apart from getting the best games to play, Sony's win is my win - but I'm not prepared to sell myself on delusion.

At one stage the PS3 was not going to even have a GPU. 2 cell processors were going to run the whole system including the rendering. At the last minute Sony relised that the specs on paper had no bearing on reality as the CELL was nowhere near specialised enough to even compare with the lowest end GPU's of years gone by. In a flurry they ran to market to fit a GPU, and ended up with a last generation, second rate bargain bin peice of kit from Nividia - for shame Sony !


PS3's most expensive games are around the corner KZ2, MGS4 and these should be using the Cell SPUS in a highly optimised fashion. We'll see if the technical results are leaps and bound over what we already see today - I wouldn't cont on it unfortunately. And please don't confuse fantastic art direction with technical prowess. Money well spent on art direction can make the lamest of technologies look great, and my bet is thats where a majority of the funds will end up in these games.


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Posts in this topic
PS3Scene   Rockstar working 'around the clock' on PS3 GTA 4 fix   May 2 2008, 12:50 AM
crazypranks   I have to say the PS3 issues with this game are ve...   May 2 2008, 02:04 AM
HotKnife420   I have to say the PS3 issues with this game are v...   May 2 2008, 02:47 AM
warmaster_670   I have to say the PS3 issues with this game are v...   May 2 2008, 10:43 PM
rezonat0r   How did this slip through Rockstar and Sony's ...   May 2 2008, 02:50 AM
Chancer   It's not acceptable on Rockstars behalf becaus...   May 2 2008, 09:25 AM
death trap   It's not acceptable on Rockstars behalf becau...   May 2 2008, 12:08 PM
HotKnife420   Chancer, Chancer, Chancer, we can allway rely on ...   May 2 2008, 07:24 PM
KaRiL   Chancer, Chancer, Chancer, we can allway rely on ...   May 3 2008, 08:30 PM
Chancer   I have read reports of freezing on the 360 as well...   May 2 2008, 09:41 PM
Kamasutra318   I have read reports of freezing on the 360 as well...   May 2 2008, 10:17 PM
crazypranks   If Sony/Rockstar would have come out quickly to to...   May 4 2008, 02:12 AM
crazypranks   If Sony/Rockstar would have come out quickly to to...   May 4 2008, 02:29 AM
warmaster_670   If Sony/Rockstar would have come out quickly to t...   May 4 2008, 02:35 AM
Chancer   If Sony/Rockstar would have come out quickly to t...   May 4 2008, 08:58 AM
crazypranks   Do you have both versions then? Could you give a ...   May 6 2008, 06:49 AM
Muzzakus   Sorry for the dup post guys, posted from my cell ...   May 6 2008, 03:54 PM
AngelBallz69   today was my day off from work, sit down on the co...   May 3 2008, 06:40 AM
Kamasutra318   today was my day off from work, sit down on the co...   May 3 2008, 08:52 PM
d-range   Not a single freeze on the 360 here up till now, w...   May 3 2008, 11:49 AM
throwingks   Comparison video: http://www.gametrailers.com/play...   May 4 2008, 01:09 PM
Chancer   Comparison video: http://www.gametrailers.com/pla...   May 4 2008, 06:17 PM
AngelBallz69   i fixed my issue with the freezing at the black lo...   May 4 2008, 06:20 PM
mat_apo   Hey (first post for me on this forum), I've g...   May 5 2008, 04:34 PM
mat_apo   Indeed, logging in IG works fine for me! Chee...   May 5 2008, 06:00 PM
Chancer   Pretty much just like most of the stuff you wrot...   May 6 2008, 05:03 PM
throwingks   ^ You asked for a single example, and I showed you...   May 7 2008, 01:59 PM






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