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But the fact is, based on the data we had at the time and all the hard work we put into it, there was no way to see what actually happened. As you know, it didn't start to show up in the data from our customers for almost a year. This wasn't like we had a yield problem and three weeks later people were having problems with their consoles.
Absurd. Tell that to those who walked away from the launch party with machines they had to wait months for a replacement for on warranty, dead out of the box. Or developers who pushed back their games due to the fact they had no working real hardware to test on as 360s were rather scarce at the beginning. Seems to me there were some serious quality control issues that were ignored to keep the launch from being delayed.
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On the other hand, we are in a complex technology space. You learn from it. You do the right things to make sure it doesn't happen again. The best thing you can do is tell your customers you want them to keep enjoying the product and here is what we will do on replacing it for free.
Perhaps that should be "
make sure we can cover our butts while it is still happening because it would be too expensive to immediately and completely remedy"?
Lets hope they learned something at any rate, something important like not ignoring their advisers to keep a date and to not take wal-mart tactics with their manufacturers.
This post has been edited by cory1492: Jun 16 2008, 07:18 PM