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> Introducing Xbox LIVE Community Games
Xbox-Scene
post Jul 22 2008, 10:20 PM
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Introducing Xbox LIVE Community Games
Posted by XanTium | July 22 17:20 EST | News Category: Xbox360
 
From the official XNA Blog:
[QUOTE]
You've played Xbox 360 games with the millions of gamers on Xbox LIVE. You've chatted, shared, and dominated in games of all kinds. But what if those millions could be playing your game?
Better still - what if you were getting paid for it?
Starting holiday 08, Xbox LIVE Community Games is your ticket to fame - and possibly fortune as millions of Xbox LIVE users now have the opportunity to view, buy, and play games that you create.

How it Works
The setup? Simple. The payments? Cash.
As a Premium member in the XNA Creators Club, you'll be able to submit any complete Xbox 360 game you've created in XNA Game Studio to the Creators Club community at http://creators.xna.com, for peer review. Other Premium Creators will check to make sure your game is safe to play. If it is, you'll set a price point - between 200 and 800 Points - that people will pay to download your game.
Once the game is reviewed and the price point set, you're done. The game is listed on Xbox LIVE Marketplace, and you'll get a check every quarter, for up to 70% of the game's total revenue in your own currency. Depending on your game's success, you may even have your game advertised on Xbox 360 and other Microsoft online properties.
Just imagine - your game in the hands of millions of Xbox 360 gamers around the world: that's the power of Community Games.

How to Get Started
While the official launch of Xbox LIVE Community Games won't be until later this year, you can start working on that great game right now with XNA Game Studio and the XNA Creators Club Online community!
First, download XNA Game Studio, the free game development tool from Microsoft. It's free and works with Visual Studio or Visual C# Express Edition. If you've never made a game before, the XNA Creators Club website has tons of samples, tutorials, even whole video guides to game creation. Jump right in and start coding your dream game!
Next, join the XNA Creator's Club at http://creators.xna.com. It's a community of game creators just like you. If you're going to develop games for Xbox 360 and want to sell your game on Xbox LIVE Community Games, you'll need a Premium membership. It's just $99 per year or $49 for four months.
Finally, submit your finished game to the XNA Creators Club and watch the money roll in!

Questions?
If you've got a question about Community Games, XNA Game Studio, and all of the details in between, please read the handy FAQ to get your answers.
[/QUOTE]





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Ultraison
post Jul 22 2008, 11:16 PM
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Omg. Finally!
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Mushy2000
post Jul 22 2008, 11:37 PM
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Wow... Impressive MS... I'm really glad I chose them for this console cycle.
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Tiuk
post Jul 22 2008, 11:45 PM
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That's really cool. Though I am a bit disappointed because for some reason I was under the impression that Community games would be free.

Oh well. 200 point games will be nice.
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ILLusions0fGrander
post Jul 23 2008, 12:04 AM
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this is indeed great news.. about time MS does something the community has been begging for.

hopefully you can demo games first
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ssj4android
post Jul 23 2008, 03:49 AM
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Ick, they're not letting people release their games for free? And making people charge at least $2.50? Why such a high minimum? Why not let people charge, say, a quarter?
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eyric101
post Jul 23 2008, 05:39 AM
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QUOTE(ssj4android @ Jul 22 2008, 11:25 PM) *
ent
Ick, they're not letting people release their games for free? And making people charge at least $2.50? Why such a high minimum? Why not let people charge, say, a quarter?

Most likely because 30 percent of a quarter wouldn't cover credit card transaction fees and microsoft would lose money.

This post has been edited by eyric101: Jul 23 2008, 05:39 AM
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Agent ME
post Jul 23 2008, 06:30 AM
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Awesomeness.
Though if I ever do make a game, it'll probably be coded in C++ and released free on windows/linux, so I'd have to port it AND add new content to make it worth buying on the 360. Still a good move on MS though.
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