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> How To Make Bd-j Homebrew
openxdkman
post Aug 3 2008, 08:38 AM
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BD-J is an official feature allowing unsigned (at least not signed with unknown key) code to run from Blueray Discs, but also from a simple USB storage media (pen, psp, etc...).

Silenoz pointed to this fact (whereas many were not aware of), then FreePlay made a minimal, ready to run, development environment for Windows. Thanks to them, BD-J homebrew is now noob friendly.

Forum where FreePlay posted dev env : http://forums.qj.net/forumdisplay.php?f=282
(resident devs are posting a few games, sometimes with sources)
Dev env post : http://forums.qj.net/showthread.php?t=142706

Be sure to read the readme.txt file twice or even more. It's dense and each step is important.
Also :
- Be sure to unzip FreePlay's minimal dev env to c:\ and nowhere else.
- Once the jdk (downloaded from Sun site) is installed, search the exact path to the bin directory of the jdk
- Add this path to the PATH environment or just add something like this in the beginning of build.bat :
set PATH=%PATH%;C:\Program Files\Java\jdk1.6.0_07\bin
(but the version of your jdk may not be the same, adapt path accordingly)
- Put bdj.jar (681kb, taken from cyberlink powerdvd 8 trial version for example) in C:\bdj-ps3\common

Of course there are some limitations.
- Inputs are not so many (1 controller, and triangle & circle buttons already reserved for BD player usage)
- You won't be able to write into files (but BD-J homebrew code can access internet, so write there).

It's definitely homebrew.
For powerful graphic homebrew you have Linux on PS3 with fw<2.10.
For the rest (puzzles, etc...) you have BD-J...

This post has been edited by openxdkman: Aug 3 2008, 08:48 AM
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openxdkman
post Oct 16 2008, 10:59 AM
Post #2


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fw 2.50 now prevents this feature from working
(Running BD-J from something as friendly as an Usb drive or pen)

On the other hand flash 9 is supported in 2.50... Let's investigate...
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Lo-Fi Version Time is now: 25th May 2013 - 02:47 AM