QUOTE(bucko @ Sep 10 2008, 04:19 PM)

I think he means PGR2.
That was a black-Xbox game, and caches itself off the hard disk.
QUOTE(bucko @ Sep 10 2008, 04:19 PM)

This is kinda obvious I thought, since I guess most 360 user's have a hard drive by now (at least 20GB), most devs for a while have had a system in place if it detects a hard drive it will put cache files on. This just kinda makes the process easier and more permanent I guess.
No they don't, in fact they're explicitly banned from doing so if they're planning on getting their game signed.
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The whole statement, in my opinion, is spin: what he's actually saying is that some games don't have loading screens, so there won't be any perceptible speedup. Which is bollocks: even games 'without loading screens' still have an initial boot. Which will speed up. Games that are designed to degrade gracefully whilst the data is absent (GTA4, Test Drive Unlimited) will spend less time degraded. Games with background loading (Halo 3) will do it faster, meaning that people who do get through the menus quick enough to beat the loader will spend less time waiting it.
Certainly, games where they've made an absolute pig's ear out of loading stuff off the disk (Test Drive Unlimited's map screen springs to mind) will show dramatic improvements, mainly because winchesters can seek ten times as fast as DVDs. But even for games that haven't made a hash out of it, the bottom line is that in real world benchmarks the hard disk does on average 43MB/s, while a good real-world average for a modern DVD
writer is 12.5MB/s.
Thus, the only games that aren't going to load three times faster are the ones that have no loading delay at all, and the ones that won't let you skip the cutscenes. Provided you're doing something else during the initial load.