QUOTE(disrockerdude @ Sep 12 2008, 11:59 PM)

I heard that this new dash isnt mandatory so im guessing you can switch to the old dash if you wanted to,
btw this looks wayy better than when they presented the new dash on e3
Nope, it's mandatory. Said so on one of the Inside Xbox pages after E3.
As compensation, the short-tap blade is getting beefed up, and should be capable of everything the current dashboard does now. Albeit in a centered window that gets only a quarter of the screen, on top of a game that's making the thing sound like a hairdryer.
Bring back Bill Gates. Balmer is a complete arse, and just can't stop shitting out horrible UI after horrible UI.
Vista*, and now the New Xbox Experience, seem to be a product of the following thought process:
- Apple is cool
- Apple makes shiny computers for idiots
- If we make shiny shit for idiots, we will be cool too
Neglecting two obvious points: 1) when it comes to computers and set-top-boxes, Apple's market share is negligible, and thus copying them is not necessarily a fantastic idea, and 2) the iPod owes its success not to pretty flippy album covers, but to excellent hardware design, tight integration with the computer, and extensive testing so that it just-works, and most of the stuff you'd want to do with it happens automatically when you plug it in. Simply copying the eyecandy, and neglecting the usability and reliability is not going to work.
The screenshot in this article is an excellent example of eyecandy over usability: fully a third of the screen is wasted displaying a green and black room. The tabs overlap each other so you can only read the first two, and there's a stupid dancing office assistant over the top of the rest of them anyway. If you think the user needs to read four tabs, then make them legible; if you don't, then don't display them in the first place, but instead make whatever they do need to see as clear as you can possibly make it.
For great UI design, look at Morrowind on the Xbox (not Oblivion on the 360; Oblivion's UI is shit). It doesn't waste space, but it also doesn't display extraneous information. It's aimed at the experienced user, because that's what the majority of users are: sure they
were beginners at some point, but because the interface is logical and consistent, they learned it quickly and they're not beginners any more. Doing stuff they'd find annoying, just to make someone who'd never seen it before go
oooh would be crazy.
Now imagine taking giving Morrowind's tabs the New Xbox Experience: instead of the one you're interested in getting the whole screen, it now gets only a third. The others you're not interested in are all lurking behind it, in Glorious 3D, albeit so small that you can't read them even if you wanted to. Which you don't. And anyway, you can't see them because your Player Character is taking up the other half of the screen standing in front of them and shuffling. Wouldn't that be terrible? Yes it would. You've got so caught up in making it pretty that it no longer actually works as a user interface.
* I'm not going to dump that much on Vista, because it's clearly a product of desperation. If Microsoft had put in any features or applications that people actually wanted (for instance any of the stuff now standard in OSX and Linux distributions), they'd just get sued again for 'anticompetitive business practices'.
The only compensation to this whole debacle is that it makes the perpetrators of that XBMC skin look like a bunch of tits.