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> PSN downloads cost publishers 0.16usd/GB
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post Mar 21 2009, 06:07 AM
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PSN downloads cost publishers 0.16usd/GB
Posted by XanTium | 21-3-2009 0:07 EST

 
From gamespot.com:
[QUOTE]
One of the most immediate differences between Microsoft's Xbox Live online platform and Sony's PlayStation Network is that one is free to console owners and the other is not. For Xbox 360 owners to receive the full benefits of Microsoft's online service, including networked play and guaranteed day-one content downloads, Xbox Live users pay a minimum of $50 annually. On the other hand, PSN users receive full access to the system's online service free of charge.

However, that free experience changed on October 1, 2008--though it wasn't consumers who suddenly found themselves footing the bill. Citing a number of publisher sources, MTV reports today that Sony began charging companies $0.16 per gigabyte for paid and free content distributed through the PSN.

Reportedly, the surcharge is dropped for free content such as demos after the first 60 days, but paid DLC will be subject to the fee permanently. As one publishing source told MTV, "It's like leaving your phone off the hook for a long-distance call. The meter is still running."
[/QUOTE]

Full Story: gamespot.com




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Chancer
post Mar 24 2009, 10:35 AM
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Why shouldn't publishers pay? they are in effect advertising their game via providing a demo., so they do reap benefits from a popular demo that results in sales.
Sony's online service is fine. The store is good and has plenty of choice and I have no problems in multiplayer.
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post Apr 22 2009, 04:19 AM
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QUOTE(Chancer @ Mar 24 2009, 04:27 AM) *

Why shouldn't publishers pay? they are in effect advertising their game via providing a demo., so they do reap benefits from a popular demo that results in sales.
Sony's online service is fine. The store is good and has plenty of choice and I have no problems in multiplayer.

It's not that they shouldn't, but to make them is also a turn off to developers. If the publisher needs to pay to give out free content to their people they are losing the money they made on game released, which is in their reserves.. It might not exactly be a big deal, but it sure as hell isn't a good thing.

And depending on how much is being downloaded or put out, it may become a bigger problem. Regardless the revenue amount drops as margins tighten. Making the Xbox 360 easier to generate revenue on. Not to mention the software development tools for the PS3 is garbage already, even the Wii's SDK is more friendly to developers. Xbox 360 being the top in developer friendliness..

Overall it adds another negative quality to publishing game content up there. Being a big publisher it shouldn't matter anyways..

And I don't want to hear any fanboy crap.. I like both consoles. I'm not stating opinion, I'm stating fact..

This post has been edited by -DeToX-: Apr 22 2009, 04:24 AM
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