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> The CGnome Project, Remapping the CG version controller
RDC
post Sep 11 2009, 03:15 AM
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Ever wonder what would happen if a couple of motivated individuals decided to give the Rapid Fire controller deal a pass and do something new? This is one thing that could happen...

This project started almost 6 months back now between myself and jamz az, and will probably be in the works for at least a few more while we add, move around, tweak and get everything exactly how we want it, but we wanted to show off some of what the controller is capable of at this point and get some feedback on it also.

One thing that most consoles have never been able to do right, even the 'next generation' of consoles, has been letting the user decide what they want the buttons on the controller to do. This has been an option in PC gaming for years and years, while console games just omit or at best most times give the user a handful of options, and once in a blue moon actually let you remap the controller from in game how you actually want, this is an option that ALL games should have, not just a few of them. With a default controller layout, or even 4 or 5 setups to choose from you have to get used to that layout, which seemed like a fair challenge to do something about, so this project was started.

The controller has, for all intensive purposes, been hacked up so we have access to almost every single button and Analog line in the thing, minus Start and Guide for several reason, but mainly because those 2 buttons are the same in every single game and Guide only has but one use anyway, but every other function on the controller can be remapped, turned off or duplicated to any other function on the controller.

Here's an early Prototye, that we quickly outgrew, poor little thing..

IPB Image

..so it became updated to this version here..

IPB Image

From the start we knew there were going to be way, way too many options to be able to keep this all 'on controller' so a PC app (Mapper Zapper) was also coded up to control the new Hardware (CGnome) in the controller.

IPB Image

Here you can see the different Drop Down boxes to select what you would like the button to be...

IPB Image

Then here it is loading the new remaps...

IPB Image

...and finally loaded, all of which takes around 10 seconds right now.

IPB Image

The controller can store 5 custom remaps, and always has a 'Map 0' that is always the Default settings, so it's really 6 controllers in one, and you just tap the Sync button to 'cycle' thru the stored maps.

Right now the prototypes are at the point where this is all that you see on the controller..

IPB Image

..but there is still a good bit to do and things to iron out before we will consider it done.

Well, there it is, for now anyway, look forward to hearing some feedback and will answer some questions about it, there's still a lot in the works as well as some ideas we tossed out earlier on and are looking at putting back in, but feel free to ask away. wink.gif

This post has been edited by RDC: Sep 12 2009, 07:06 AM
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rjburke377
post Sep 11 2009, 04:45 AM
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QUOTE(RDC @ Sep 10 2009, 10:15 PM) *


..so it became updated to this version here..
...
Well, there it is, for now anyway, look forward to hearing some feedback and will answer some questions about it, there's still a lot in the works as well as some ideas we tossed out earlier on and are looking at putting back in, but feel free to ask away. wink.gif

Wow. The concept is spot on. I'm really pleased to see advanced moding and it's not another RF! Looks really cool guys! I like the PC app too.

You know I'm a technology weenie. Please give a brief tour of the IC technology. I think I see an MC chip in there: PIC32 or ARM? Tell me. Tell me. Tell me. smile.gif

/RJ
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NineLime
post Sep 11 2009, 06:42 AM
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QUOTE(rjburke377 @ Sep 10 2009, 11:45 PM) *

Wow. The concept is spot on. I'm really pleased to see advanced moding and it's not another RF! Looks really cool guys! I like the PC app too.

You know I'm a technology weenie. Please give a brief tour of the IC technology. I think I see an MC chip in there: PIC32 or ARM? Tell me. Tell me. Tell me. smile.gif

/RJ


It's alien technology they discovered left behind from thier mysterious predecessors in space. Then RDC recieved thier schematic in his dreams obviously. Just kidding but thats a hell of a lot of pins on that board...it almost looks like a desktop CPU in size. Too bad there wasn't a simple solution to using a mouse, unless the USB port can interface allowing the computer to input (I don't see why not but if you didn't mention it then probably not)
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Posts in this topic
RDC   The CGnome Project   Sep 11 2009, 03:15 AM
NineLime   Wow thats awesome, does the board your building of...   Sep 11 2009, 03:37 AM
Juvenal1228   holy shit i just wet myself... this is possibl...   Sep 11 2009, 04:03 AM
higgles5   RDC......I can't begin to express the amazingn...   Sep 11 2009, 04:27 AM
ChunkierDonkey   That's just nice! I was wondering what and...   Sep 11 2009, 07:21 AM
gameguysz   i want to see this finished so when i use it i can...   Sep 11 2009, 09:18 AM
RDC   Thanks all for the interest and having a look, plu...   Sep 11 2009, 02:22 PM
Hazeree   I agree. Quite simply amazing. I had a half-done p...   Sep 11 2009, 05:33 PM
RDC   Thanks for the suggestions Hazeree, and your PC si...   Sep 11 2009, 09:50 PM
Hazeree   Oh no, I did not mean to say "you should have...   Sep 11 2009, 11:13 PM
RDC   Thanks, and I know ya weren't, just getting so...   Sep 11 2009, 11:36 PM
RDC   Here's a short video of the latest prototype i...   Sep 12 2009, 12:52 AM
NineLime   I think we should play COD4 RDC, I have killer tea...   Sep 12 2009, 07:19 AM
THP Dan   Thats amazing! Would help oiut so much on game...   Sep 12 2009, 10:31 AM
Maradona10   Hey RDC, That would be great for me if you could ...   Oct 7 2009, 04:51 PM
__Blaz0__   Wow, that is awesome. Is this something that will...   Nov 6 2009, 08:31 PM
importune   Bravo. :o   Nov 6 2009, 08:56 PM
jamz_az   After we finished v1 on the CGn I thought I would ...   Dec 17 2009, 07:35 PM
NineLime   I have a lot of respect for this project, I spent ...   Dec 18 2009, 11:17 AM
NineLime   What if you could just take that board and solder ...   Dec 18 2009, 11:30 AM
RDC   The Wired CL version controller has a TP spot for ...   Dec 18 2009, 12:08 PM
NineLime   Yeah, I wish it could be 4 wires and drop it in, 4...   Dec 18 2009, 12:54 PM
billy_bob-au   WOW !!!! RDC & JAMZ AZ you g...   Jan 19 2010, 08:09 AM
ToBbErT   Yes very impressive :P   Mar 8 2010, 03:12 PM
Murder Inc.   Could you perhaps give a rough parts list and a ma...   Apr 6 2010, 04:56 AM
RDC   Thanks all. The CGn board is a complete unit and ...   Apr 6 2010, 04:08 PM
RDC   For anyone wishing to mess with the Mapper Zapper ...   Jul 13 2010, 11:07 PM
Robert-0137   Ben Heck; the guy who makes Xbox laptops and custo...   Mar 22 2011, 12:39 PM
syst3merror   wow, holy epic grave dig batman! this thread w...   Mar 25 2011, 06:16 PM
Nillaz   Hey RDC I was just doing some research and dug up ...   Sep 29 2011, 06:28 AM
RDC   The CGn was completed to a working version, and th...   Oct 1 2011, 12:04 AM
kenned12003   thats a dam shame i would have deff bought one if ...   Oct 1 2011, 08:35 PM
Nillaz   So RDC was generous enough to sell me his spare pr...   Oct 6 2011, 09:57 AM
playboydee   First time reading this thread. I must say RDC, t...   Aug 24 2012, 10:55 PM
RDC   The CGnome is in the process of getting a serious ...   Aug 25 2012, 02:56 AM
olaHalo   The CGnome is in the process of getting a serious...   Aug 28 2012, 06:13 AM
RDC   We're still in the really early stages of deve...   Aug 28 2012, 06:44 AM
RDC   If the Triggers are swapped correctly you shouldn...   Aug 28 2012, 07:01 PM
NYCXBOX   RDC wouldn't this Project more or less do ever...   Sep 6 2012, 11:21 AM
RDC   Nope, they're pretty different in that the Cro...   Sep 6 2012, 01:15 PM
NiC_CC   sorry if this seems out of place, but I haven...   Sep 9 2012, 04:37 PM






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