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Joined: 29-October 04
Member No.: 161612
Final Burn 1.1
This is a port of Final Burn 0.517 and Final Burn Alpha. Source is included.
What's New:
-Fixed a bug that caused the emulator to crash randomly
-Added a new font system
-Added a zooming screenshot when pausing a game
-Fixed the Simple2X filter
-Remapped the Powerdrift gas and break pedals to the Xbox left and right trigger (Final Burn 0.517 core only)
-Added a core for Final Burn Alpha. The correct core will automatically be selected. However, if a game can be emulated in both cores, then a menu is presented. Either core can be chosen. Typically the Final Burn 0.517 core is faster but less accurate. The Final Burn Alpha core is more accurate but slower (and sometimes glitchy).
-Added support for the following games (by user request):
Turbo Out Run (Cockpit) - toutrun.zip Turbo Out Run (Outrun) - toutrunu.zip Turbo Out Run (Upright) - toutrun2.zip G-Loc Air Battle (US) - gloc.zip G-Loc 360 - glocr360.zip Strike Fighter (Japan) - strkfgtr Cotton (World) - cotton.zip Cotton (US) - cottonu.zip Cotton (Japan) - cottonj.zip A.B. Cop - abcop.zip Super Monico GP (World) - smgp.zip Super Monico GP (US) - smgpu.zip GP Rider (US) - gprider.zip + gprider1.zip Racing Hero - rachero.zip Enduro Racer - enduror.zip Altered Beast - altbeast.zip Out Run - outrun.zip Shinobi - shinobi.zip Hang-On - hangon.zip Super Hang-On - shangon.zip Golden Axe - goldnaxe.zip Space Harrier - sharrier.zip
Notes
-All game match either Mame 0.134 or Final Burn Alpha 029706 -If a Sega game was requested, and is not in the list, then it doesn't work on my port and couldn't be added. -PGM games are beyond the scope of this port
Thanks
iq_132, Kenshiro, Xport, the authors of FBA, Final Burn, and all FBA-XXX derivatives, and anyone I forgot.
Group: Members
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Joined: 2-April 06
Member No.: 277723
QUOTE(nes6502 @ Oct 18 2009, 06:29 AM)
Super Monico GP (World) - smgp.zip Super Monico GP (US) - smgpu.zip
I believe it should be Monaco with an A. But smashing update nonetheless! No time to try tonight, but I'll certainly do. I already had fun with V1.0, and this one will be no exception. Trigger controls in Power Drift, woohoo!
Group: Members
Posts: 432
Joined: 31-May 07
Member No.: 344294
Xbox Version: v1.3
360 version: v1 (xenon)
smashing work nes, i played the games that have both emus and they both play well. Way to keep the old box going, who'd have thought that we'd still be getting great games and emus like this. AWESOME WORK!! Imn floored man, never thought i would see any of these on the ol box.
Group: Members
Posts: 1760
Joined: 29-October 04
Member No.: 161612
QUOTE(cricri_pingouin @ Oct 18 2009, 07:13 PM)
I believe it should be Monaco with an A.
I'm probably not going to do any more releases for Final Burn. However any user could open the default.xbe in a hex editor and search for Monico GP. Then they could change the "i" to an "a".
Group: Members
Posts: 526
Joined: 12-December 03
From: Denmark
Member No.: 81445
Xbox Version: v1.1
360 version: v3.0 (falcon)
Does Turbo Out Run really not run at full speed ? Because as far as I can see it runs pretty damn sweet and close to 100%. Now I just have to get used to the button layout, no biggie tho. Excellent work Nes.
Group: Members
Posts: 341
Joined: 12-October 03
From: UK
Member No.: 67607
Xbox Version: v1.6
360 version: v4.0 (jasper)
Thanks so much Nes for this emulator, I don't pay such close attention to the scene as I once did so didn't even realise till about 30mins ago it had been released. Just had a quick bash on Powerdrift and it's superb! Love it!