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> Developing Homebrew
lei
post Jan 4 2010, 12:19 AM
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Hi,

i am coding since a few years now and was wondering how to develop applications for the 360.
To be more precise an application like XeXLoader. I am running XBR. I havent found very much concering dev.

I did some research and now i got some questions.


There is XNA Game Studio, and XBox360 SDK 7645.1.

XNA Game Studio obviously is a Developing Environment like Visual C# Express.

1. Does Xbox360 SDK just contain the libraries needed?

2. Is an 360 Application Developer (SNES360, XeXLoader) working with XNA Game Studio?

3. Xbox360 is PPC...is there a cross compiling toolchain in XNA?

4. "It is important that you always have access to the Internet from the console and not just to your PC because XNA requires an Xbox Live connection on your console."

True? If yes...any workarounds?

5. Dev on Xbox360 with XBR/ without MS Licenes (99$) is possible?

6. Are there any howto get started urls? Please post them.

thx so much

lei

This post has been edited by lei: Jan 4 2010, 12:20 AM
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mafiafan123
post Jan 4 2010, 09:05 AM
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XDK Consoles will only work. And the SDK Can be found online.
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lei
post Jan 4 2010, 10:30 AM
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Ok i did some research. As we can run unsigned code...im sure there must be i way, to (ab)use jtagged consoles.

Sadly....my questions are not asked.

I did some research and actually all that is needed is MS Visual Studio and the Xbox SDK.


mafiafan123 you were absolutely wrong because the xex being cross compiled from within visual studio and with xbr i can run it:

QUOTE


The Xbox 360 uses a proprietary format for executable files known as XEX, and files of this type are identified by the extension .xex. The XEX file format is produced by the build process in Visual Studio, or by the linker. (The linker uses the utility ImageXEX to produce the final executable file.)





SDK contains some neat tools to create user interfaces (controls and effects), debugging tools and some detailed documentation.

Maybe i sould take a look at xbins maybe they got some tools to transform the console to a xdk for connectivity reasons from within sdk



there has to be a way...cause there is no technical limitation i think...


P.S: i have developed a few applications with GWT and SWING, coded a few c programms and am working as a web developer since quite a few years now...i understand the basics as i studied computer science (i know that non studied people are often very good too or even much better) i think its worth to help me with that topic since i got the feeling im not alone.

P.S2: those guys who already developed applications should share some documentation to get the homebrew scene back to life....getting started is always very helpful....even for most experienced programmers...which i am obviously not smile.gif i should be able to attain my goal.

This post has been edited by lei: Jan 4 2010, 11:14 AM
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lei
post Jan 5 2010, 12:01 AM
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Hi lei...sory for not helping you earlier.


Lemme answer your questions....


1. Does Xbox360 SDK just contain the libraries needed?

Answer: The SDK integrates Xbox360 Developement tools, linker and compiler into Visual Studio.

2. Is an 360 Application Developer (SNES360, XeXLoader) working with XNA Game Studio?

Answer: I think most if not all apps are developed with the IDE Visual Studio, be sure to use Visual Studio 2005 SP1 otherwise full installation and integration of SDK is not possible.

3. Xbox360 is PPC...is there a cross compiling toolchain in XNA?

Answer: Yes the XEX is produced by Visual Studio/SDK

4. "It is important that you always have access to the Internet from the console and not just to your PC because XNA requires an Xbox Live connection on your console."

Answer: No. Fuck XNA. You dont need that shit kid. You dont need Internet Access.

5. Dev on Xbox360 with XBR/ without MS Licenes (99$) is possible?

Answer: Yes. 100%

6. Are there any howto get started urls? Please post them

Answer: http://forums.xbox-scene.com/index.php?act...60&t=701228





That it....your welcome !


P.S: You look quite good today!
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kittonkicker
post Jan 8 2010, 09:41 PM
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Thanks for putting in the initial leg work! I was also wondering the same.

I've been developing in c++ for about 3 years and have been a (PHP) web developer for almost a year now, so probably have about the same experience level as you... however I'm also wondering how exactly I get started with this.

I started disassembling a XeX file, but my experience is in x86 ASM... not PPC so it feels like I'm starting from scratch again >.>.

Luckily I recognised some kernel functions (NtOpenFile) which aren't alien to me so feel the process won't be horrible, it's just tough to know where to start. Obviously knowing what our restrictions are is a good place to start!
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ddxcb
post Jan 8 2010, 10:41 PM
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we need to figure out how to crack the XNA launcher smile.gif
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dstruktiv
post Jan 8 2010, 11:07 PM
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Have you got the XNA Studio connect Xbox 360 client? I actually have a few months left on my free student xna developer license but don't want to connect my box to live to download it. I can look into "cracking" it.
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ddxcb
post Jan 9 2010, 05:01 AM
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I have XNA launcher
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ste030
post Jan 21 2010, 02:25 AM
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i can get hold of a version of this free with a free 12month trial because im a student if anyones interested i could give you it ....
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djdafreund
post Jan 21 2010, 03:22 AM
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So, if i am understanding right, if you had access to the dev'p stuff, you could run homebrew stuff without getting banned from xbox live?
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rulevoid
post Mar 8 2010, 02:58 PM
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QUOTE(lei @ Jan 4 2010, 06:01 PM) *

6. Are there any howto get started urls? Please post them

Answer: http://forums.xbox-scene.com/index.php?act...60&t=701228


This link puts me back to replying to this thread.
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BladeWing
post Mar 10 2010, 04:16 PM
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Surely those of us with Jtagg'ed Xbox's can develope XeX's ?? I remember seeing a tool that does it over Network in the SoftWare section.
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winstonterr
post Oct 2 2010, 04:47 AM
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Hi,
I don't have a 360 and am not getting one, but I'd like to try out programs similar to XNA game studio. Are there any I can use for the PS3? If there are any older ones for the original Xbox or the PS2 then they'll do as well.
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