Hi I've got a block of code that was originally written for xbox and I'm trying to make it work on windows. From what I understand these are direct GPU commands for the xbox and directx 9 doesn't have any way to do the same thing. Can someone help me modify the code to come up with a pc equivalent? Or is there any guide for porting between windows and xbox d3d that covers push buffers??
CODE
//BeginPush()
p_push[0] = D3DPUSH_ENCODE( D3DPUSH_SET_TRANSFORM_CONSTANT_LOAD, 1 );
p_push[1] = 96 + 16;
p_push[2] = D3DPUSH_ENCODE( D3DPUSH_SET_TRANSFORM_CONSTANT, 8 );
p_push[3] = *((DWORD*)&r[0] );
p_push[4] = *((DWORD*)&r[1] );
p_push[5] = *((DWORD*)&r[2] );
p_push[6] = *((DWORD*)&r[3] );
p_push[7] = *((DWORD*)&t );
p_push[8] = *((DWORD*)&color_interpolator );
p_push += 11;
p_push[0] = D3DPUSH_ENCODE( D3DPUSH_SET_BEGIN_END, 1 );
p_push[1] = D3DPT_QUADLIST;
p_push += 2;
p_push[0] = D3DPUSH_ENCODE( D3DPUSH_NOINCREMENT_FLAG | D3DPUSH_INLINE_ARRAY, 12 );
++p_push;
p_push[0] = *((DWORD*)&col0 );
p_push[1] = *((DWORD*)&col1 );
p_push[2] = 0x00000000UL;
p_push[3] = *((DWORD*)&col0 );
p_push[4] = *((DWORD*)&col1 );
p_push[5] = 0x00010001UL;
p_push[6] = *((DWORD*)&col0 );
p_push[7] = *((DWORD*)&col1 );
p_push[8] = 0x00020002UL;
p_push[9] = *((DWORD*)&col0 );
p_push[10] = *((DWORD*)&col1 );
p_push[11] = 0x00030003UL;
p_push += 12;
p_push[0] = D3DPUSH_ENCODE( D3DPUSH_SET_BEGIN_END, 1 );
p_push[1] = 0;
p_push += 2;
EndPush(p_push)