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> Xfx Framework, XNA For XBOX (work in progress)
halofreak1990
post Apr 26 2010, 01:09 AM
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Xbox Version: v1.6
360 version: v1 (xenon)



I'm currently working on an XNA clone for the XBOX, designed on top of OpenXDK.

I've finished most of the Mathematical classes (Vector2 et al), the Input namespace works (only GamePad has been tested as of now, but Mouse and Keyboard should work as well.)
The highest priority is to get the Graphics System working, but I'm still not sure whether I should use SDLx, or pbKit to implement it.

Want to try it out for yourself?
Download the compiled libraries here.

Also, I suggest downloading the demo app.
It's not very sophisticated, but it contains a rudimentary game loop, and it shows how to use the XFX Input system.

Any suggestions for improvements are welcome, and I will try my best to implement them as soon as possible.
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ABuNeNe
post Feb 5 2012, 04:46 PM
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I'm a Java developer professional and know shell scripting. I've just resurrected my old Xbox and connected to my 32" LCD TV. Let me know if I can be any help.
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halofreak1990   Xfx Framework   Apr 26 2010, 01:09 AM
openxdkman   Nice ! Since pbkit is just the shortest direc...   Apr 26 2010, 08:43 AM
openxdkman   After playing a bit with open gl es 2.0 on iPhone ...   May 16 2010, 08:10 AM
halofreak1990   After playing a bit with open gl es 2.0 on iPhone...   May 17 2010, 01:39 PM
Hyper_Eye   If you get any sort of opengl layer going there ar...   May 17 2010, 06:17 AM
openxdkman   I want open gl es 2.0 because I dream about homebr...   May 17 2010, 05:19 PM
halofreak1990   I took a look at OpenGL ES 2.0, but I'm missin...   May 17 2010, 11:14 PM
openxdkman   I don't know. Maybe browse through open gl es ...   May 18 2010, 09:00 AM
halofreak1990   I want as little code changes as possible between,...   May 18 2010, 11:59 AM
openxdkman   iPhone homebrew may come in two versions : with fi...   May 18 2010, 08:02 PM
halofreak1990   The Nouveau project is an incredible source for pu...   May 25 2010, 01:29 AM
halofreak1990   Alright, after roughly six months of silence, here...   Nov 14 2010, 11:10 PM
Kronus980   Yeah, I'm all up for OpenGL support ^.^ How c...   Nov 18 2010, 06:43 AM
Hyper_Eye   I'm glad to hear there is progress!   Nov 19 2010, 03:36 AM
Clockface   There has to be one clueless newbie in every topic...   Dec 3 2010, 12:06 AM
zefrench   Opengl for xbox sounds like a lot of homebrew coul...   Feb 16 2011, 01:43 AM
freakdave   Are you still working on it ? How about giving us...   Oct 28 2011, 05:44 PM
hcf   I am with freakdave: thank you very much, and keep...   Oct 31 2011, 05:51 PM
halofreak1990   It's been a while since I last posted any upda...   Nov 5 2011, 07:09 PM
K3thunder   A couple questions. Any update? Do you need help...   Jan 12 2012, 11:48 PM
hcf   A couple questions. Any update? Do you need hel...   Jan 16 2012, 01:01 PM
halofreak1990   Hmmm. I seem to be running into limitiations impos...   Sep 29 2012, 11:58 PM






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