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> Xbox Debug Kit Available
LoveMHz
post Jun 18 2010, 11:09 PM
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QUOTE(Hyper_Eye @ Jun 18 2010, 11:32 AM) *

I am holding onto it for the moment. It will likely go to 1 of 2 developers that I have already decided on and it will cost them as much as these cost me: $0.

It's cool. Figured you probably had someone lined up anyways. I'll just stick to 360 dev.
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Hyper_Eye
post Jun 19 2010, 12:07 AM
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Well, if you have a modded original Xbox it is a cinch to get the development environment running on it. Besides the increased memory in the dev/debug kits they are pretty much just as functional once the environment is installed. The XDK will connect to it the same, transfer builds the same, and remotely interface the same (including the debugging functions.) That is exactly what I had running in this video: http://www.youtube.com/watch?v=4OCyy_SGx1o
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ldotsfan
post Jun 19 2010, 06:33 AM
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It's useful for low-level stuff like xbox linux, bios development and debugging of kernel. But if you are only developing regular apps, yup, Hyper_Eye is right
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LoveMHz
post Jun 19 2010, 08:59 AM
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QUOTE(ldotsfan @ Jun 19 2010, 01:33 AM) *

It's useful for low-level stuff like xbox linux, bios development and debugging of kernel. But if you are only developing regular apps, yup, Hyper_Eye is right

Yes I'm aware of that. The additional memory would easily be greatly beneficial. The only reason I was interested in owning a developer's kit is mostly for low level reverse engineering. CBXB and Linux mostly.

This post has been edited by LoveMHz: Jun 19 2010, 09:04 AM
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