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> Consaver V1.4.8, by Scuba156 (Formally Batch Con Flag Remover)
scuba156
post May 11 2010, 02:16 PM
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Xbox Version: v1.4
360 version: v4.0 (jasper)



I. Introduction
================
CONSaver can help you get back all those corrupt saves from a banned Xbox 360 Profile/Console.

II. Usage
================

Place your KV.bin into the Resources folder, it is best to use your KV.bin from an ibuild extraction to ensure the correct size (Size on disk should be 16,384 bytes. If you use a KV.bin that is not from the nand you are going to be using your gamesaves on, the resigning process will fail for games that require the Console ID to be correct.

Create a save (any game) using the Profile you wish to recover the saves to, console and the storage device you wish to transfer the corrupt games saves to and copy that save to your PC. in CONSaver, go to settings, click open... and point to the newly created game save. It will get the Profile ID, Console ID and Device ID out of the game save to use for uncorrupting other gamesaves.


For FTP, set your FTP settings under Settings, then just click download, select the profiles you wish to use and click ok. Once you are done with the files just click upload and it will upload the edited files to you Xbox 360. Local FTP content will be deleted when you close CONSaver.

For Local files, click 'Add...' and point to either the root directory containing all your gamesaves or to a folder containing a single gamesave and click ok. Now just click UnCorrupt to scan through and uncorrupt and profile that is corrupt. You cannot use FTP upload for Local Files unless you put the local folders in '/FTP/' and in the E* folder.


This will not allow you to trade gamerprofiles between profiles for some games, it will only allow you to transfer saves from your old console onto your new one.

QUOTE
This is for everyone wondering about the KV.bin

The KV.bin is not REQUIRED from the console you are putting the saves onto UNLESS one of your saves is Forza 3 or Braid (I am unsure if any other games require it). If you do not have one of these games or do not mind if you cannot transfer them across or dont have a way to get your KV.bin, then you can obtain a KV.bin from many other applications such as le fluffie (or basically any other resigner application out there)

All game saves store your Console ID in 2 locations, 0x36C which is the location which most games use, but some games such as Forza 3 also cross check it with the second location at 0x6. Changing 0x6 changes the signiture in the CON file and requires it to be resigned, resigning requires a KV.bin to resign it correctly. If a KV.bin is used that is not from that console that you wish to use the saves on, then the value at 0x6 (which is the second location for the Console ID) gets altered to the console ID of the KV.bin used, due to the resigning process. Therefor, games such as Forza 3 will see that save as corrupt and wont load it.

99% of games do not use the value at 0x6, and may only use 0x36C to get the console ID. A KV.bin is only needed from your console for that 1% of games, otherwise a generic KV.bin is fine to use.


IPB Image




#xb1crew on EFnet :: #XeLove on EFnet



III. Updates
================

[version 1.4.8]
+added gamerpic view
+added gamerpic extraction (right click gamerpic)
+added STFS folder batch extraction (in context menu)
+removed " showing instead of special characters as it was creating issues with
STFS folder extraction
+added progress meter from Uncorrupting, but it uncorrupts so fast that the
progress meter cant keep up
+added save count
+redesigned the gui, so that the log and list view are resizable
+the log now gets saved to Log.txt on closing
+small bugs, error checks
+updated X360.dll to v1.0.0.41
+added the ability to set profiles to off-line, cant reverse so a backup is made (right click profiles)
+possibly something that im forgetting

[version 1.4.2]
+fixed an issue with the list not refreshing after uncorrupting files

[version 1.4.1]
+FTP should now be fixed
+removed a debug button left in
+added option to set ID from selected save in the right-click context menu

[version 1.4.0]
+added Chilkat FTP dialog for registration (only comes with a 30 day trial)
+Reverted back to an older ChilkatDotNet2.dll
+added the option to edit profile with ID's
+a few bug fixes
-has problems using files off usb, as it loads them to cache and edits the ones in cache, rather than the files on usb. always copy to hdd first

[version 1.3.1]
+Added Onboard MU and pluggable MU support (only with FSD, ftp is broken with XEXmenu for now, if XexMenu support is needed, please use v1.2)
+Backups now go into the backups folder for easy storage
+Added a few error messages
+Updated X360.dll to v1.0.0.37
+Removed Restore Backups Tool as it is no longer needed
+fixed a few bugs and cleaned up some unused code


IV. Credits
================

Scuba156 - Creator
Team Xbox1Crew and XeLove - For there support
Arbiter34 - Helping me with working out some X360.dll functions and testing some code
TuxUser - Supplying me links
Sh0e - Supplying some gamesaves to test out

This post has been edited by scuba156: Jun 29 2010, 02:27 PM
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strikey
post May 11 2010, 05:51 PM
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sorry for asking , but I havent been on the website for some time..
where is this tool to be used for ?
(noob question tongue.gif )
When you upgrade your banned console ? and than all your saves get corrupted?
please enlighten me laugh.gif
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scuba156
post May 11 2010, 05:58 PM
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Xbox Version: v1.4
360 version: v4.0 (jasper)



QUOTE(strikey @ May 12 2010, 02:51 AM) *

sorry for asking , but I havent been on the website for some time..
where is this tool to be used for ?
(noob question tongue.gif )
When you upgrade your banned console ? and than all your saves get corrupted?
please enlighten me laugh.gif

When your console gets banned, any game you save after being banned will be corrupt if you try to load it with any other console.

This post has been edited by scuba156: May 11 2010, 06:07 PM
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strikey
post May 11 2010, 06:30 PM
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wtf , can M$ do that? must not be totaly legal..lol
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WarriorSan
post May 11 2010, 06:57 PM
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Xbox Version: v1.2
360 version: v4.0 (jasper)



QUOTE(strikey @ May 11 2010, 07:30 PM) *

wtf , can M$ do that? must not be totaly legal..lol


Where have you been? lol thanks for the app Scuba156.
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strikey
post May 11 2010, 08:20 PM
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QUOTE(WarriorSan @ May 11 2010, 07:57 PM) *

Where have you been? lol thanks for the app Scuba156.


Under a rock tongue.gif lal blink.gif OT: btw, v.nice app
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krizalid
post May 11 2010, 09:11 PM
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Thanks for this apps, even thou I don't have any corrupted gamesaves, I'm interested in the resigning feature in batch.


Will this just resign al gamesaves for me providing the correct IDs\Keys?

Or does the process require corrupted gamesaves in order to resign as well?


Thanks.
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7urrican
post May 11 2010, 10:00 PM
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Xbox Version: v1.0
360 version: v1 (xenon)



i have been using this tonight and it seems to have done the job! fantastic job making an all-in-one tool!

it crashed when i tried to fix all my saves at the same time, but when i broke it down into smaller batches it worked great! no i can carry on with mass effect biggrin.gif

thanks a bunch for the great work beerchug.gif
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floydphish04
post May 12 2010, 02:01 AM
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Does this only work with a JTagged console? If so, bummer. If it can be used on any console, how does it work? Read the read me, but I don't fully understand?

Thanks
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lvader1
post May 12 2010, 02:08 AM
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it doesn't appear to like the size of my kv.bin
I read the size (16,384) in the read me, but mine (xenon) is 16,896
It's what i got from nandpro and I pulled it several times.
I didn't have any problems with the jtag process.
what gives?
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scuba156
post May 12 2010, 06:02 AM
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360 version: v4.0 (jasper)



QUOTE(krizalid @ May 12 2010, 06:11 AM) *

Thanks for this apps, even thou I don't have any corrupted gamesaves, I'm interested in the resigning feature in batch.
Will this just resign al gamesaves for me providing the correct IDs\Keys?

Or does the process require corrupted gamesaves in order to resign as well?
Thanks.

it will only edit and resign the save if it is flagged from a banned console, or if one of the ids in the save differ from the ones you have set within consaver.

QUOTE(7urrican @ May 12 2010, 07:00 AM) *

i have been using this tonight and it seems to have done the job! fantastic job making an all-in-one tool!

it crashed when i tried to fix all my saves at the same time, but when i broke it down into smaller batches it worked great! no i can carry on with mass effect biggrin.gif

thanks a bunch for the great work beerchug.gif

how many saves did you try at once, it should be able to handle a few thousand.

QUOTE(floydphish04 @ May 12 2010, 11:01 AM) *

Does this only work with a JTagged console? If so, bummer. If it can be used on any console, how does it work? Read the read me, but I don't fully understand?

Thanks

should work fine for a stock console. What exactly isnt clear? Let me know and ill try to clear it up, i also have to write a better readme

QUOTE(lvader1 @ May 12 2010, 11:08 AM) *

it doesn't appear to like the size of my kv.bin
I read the size (16,384) in the read me, but mine (xenon) is 16,896
It's what i got from nandpro and I pulled it several times.
I didn't have any problems with the jtag process.
what gives?

if you have a full name image, use i build to extract the onand
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amak1131
post May 12 2010, 07:05 AM
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Do you need a kv.bin or can you use it to batch change console Ids?
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floydphish04
post May 12 2010, 08:23 AM
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scuba,

I don't understand what KV.bin is used for. I don't know where to find it. I dont know what to do with it within CONsaver once i do locate it.

Basicly, I have a gamertag that has been banned from LIVE and would like to transfer the associated saves to a new gamertag that I currently use on LIVE.

I thought all I would need to do is locate a save with the new, LIVE-enabled gamertag, and use it to set IDs. Then I could add all the saves that were from the old, banned gamertag and have them converted to work with the LIVE-enabled account.

Can this app accomplish this? If so, how would I go about doing it? And what does KV.bin have to do with the process?

Thanks man for all the great work
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amak1131
post May 12 2010, 03:06 PM
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QUOTE(floydphish04 @ May 11 2010, 11:23 PM) *

scuba,

I don't understand what KV.bin is used for. I don't know where to find it. I dont know what to do with it within CONsaver once i do locate it.

Basicly, I have a gamertag that has been banned from LIVE and would like to transfer the associated saves to a new gamertag that I currently use on LIVE.

I thought all I would need to do is locate a save with the new, LIVE-enabled gamertag, and use it to set IDs. Then I could add all the saves that were from the old, banned gamertag and have them converted to work with the LIVE-enabled account.

Can this app accomplish this? If so, how would I go about doing it? And what does KV.bin have to do with the process?

Thanks man for all the great work



To get your KV, you need your CPU key and NAND. You basically dump the NAND and decrypt the KV outta it.
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Toddler
post May 12 2010, 03:10 PM
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I think KV.bin was something you dump from the NAND, right?

I think I'm confused for the same reason that others here have mentioned. I've got one banned box and one stock box. I'm just hoping to easily move my saves and profile from one console to the other as needed. If this app requires KV.bin, wouldn't that mean the NAND from both consoles has to be dumped?

Sorry if I'm completely off-base here.
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