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> ** Fbanext Beta 1** : Arcade Emulator For Xbox 360 Available !, (1080P video 3000roms supported !)
artik
post Jul 2 2010, 03:29 PM
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http://www.logic-sunrise.com/news-112730-f...ic-sunrise.html
QUOTE
http://www.logic-sunrise.com Presents FBNAext Beta Release 1 by LSteam
=====================================================================

On 4th Oct 2002, Lantus and TMaul coded and released the original FBA-X Beta 1 for the Xbox. Almost 8 years later the old team has reformed and in association with Logic Sunrise is proud to present FBANext - FB Alpha for the Xbox 360.


About
=====

FB Alpha (formerly Final Burn Alpha), based on the original Final Burn source code, is a multi-arcade emulator.

FBANext is a native port on the Xbox 360 Platform.


Features
========

- Supports Capcom CPS-1 roms
- Supports Capcom CPS-2 roms
- Supports Capcom CPS-3 roms
- Supports Cave roms
- Supports Neo Geo roms
- Supports Sega System 16 (and similar), System 18, X-Board, Y-Board roms
- Supports Toaplan roms
- Supports Taito 68k roms
- Supports Psikyo 68EC020/SH2 roms
- Supports PGM roms
- Supports Konami roms
- Supports Sega Megadrive roms (savestates not supported)
- Support for other misc stuff the authors like.
- Full graphics/sound
- Supports up to 4 controllers
- 100% full speed emulation on most drivers.
- Savestate support.
- Clean and easy to use menu system.
- Support for almost 3000 roms.
- Previews/Titles
- Rom filtering
- 13 different software graphics filters
- 2 different hardware graphics filters
- Strech/Aspect mode settings
- Dip Switch Options
- Configurable Controller Options
- Multiplayers mode (1-4 players)
- Source code provided.
- Native 16/9 Mode support for SF3.2 (cps3)


Installation
============

Install, Play and enjoy smile.gif

InGame Menu / Exit rom : "LT + RT + RB"

Service Mode : "LT + RT + RBump"

Notes
=====

FBANext has been a long process. I got the idea of coding this many months ago. It was apparent that initial builds would be problematic. FBAlpha was developed purely for Win32 or Little Endian environments. Unlike most other source code, there is no easy Big Endian define to enable. Many weeks of frustration let to initial breakthrough of some CPS1 games working. From there it has been many hours of fixing each driver to work on a big endian platform.

Not every rom has been tested. With almost 3000 roms, its practically impossible to find every single issue. So we need your help. Please use the source code repository to log any issues you find. We are confident however, that around 90% of roms run correctly.

Also, keep in mind that some drivers have some slowdown. Taito and some Sega 16 stuff in particular. Since most of the focus has been driver related work and endian issues, very little performance optimization has been done. This will be addressed in future releases. For now, disabling any filtering should get around the issue.

The source code has been provided. We feel that teams not releasing source code for their homebrew is only hurting the 360 scene. We encourage you to play with the code and do anything you want with it. Keep in mind this is an unofficial port so please don't bother the official FBAlpha developers with any Xbox related issues. If you are interested in becoming a committer or contributor in the source code repository please contact me. Also, be aware that we are a small team and like to keep it that way. You will need to prove yourself and show us something good before you we can make you a code committer.

Finally we have tried to make the source code portable. Wii/PS3 versions should be possible using the SDL input and Graphics code. For ports to other big endian platforms you will need to provide your own burner interface. Unfortunately we arent able to build under these environments but maybe some other talented people/teams can give it a shot.

Hopes
=====

FBAnext is an open source Project. The goal is to give more people the ability to port easily others systems, with features develpped in FBAnext, like full screen 1080P resolution, graphic filtering and other stuff. If you're interested, all contacts are at the end of this NFO.

Artik

Todo
====

- Code optimizations
- Better button config options (Macros/Presets etc)
- Driver fixes we missed this time around
- Rom Auditing
- Cheats
- Patches
- 68k CPU overclock option
- Better aspect ratio/full screen modes to fit different size screens
- Anything else we forgot.


Bugs
====

- Savestates may be a little flaky.
- European region Genesis/Megadrive roms run poorly. For now run the USA/NTSC versions instead.
- Skin issues.

Links
=====
All donations are welcome at this adresse : https://www.paypal.com/cgi-bin/webscr?cmd=_...d=3B8PRSSJHTDLL

LSteam : http://www.logic-sunrise.com / http://www.flash-xbox-360.com / http://www.abonnement-xbox-live.com
FBAnext forums support FR / US (Want to join us for developping ?) : http://www.logic-sunrise.com/forums/forum/...s-de-la-lsteam/

FBAlpha Official Site - http://www.barryharris.me.uk/
FBNext Source Code repository - http://code.google.com/p/fba360
My development blog - http://www.lantus360.com

Thanks To
=========

Artik - for QA testing/Skin support and general support
XingXing - for providing help and advice on the PGM system.
ekeeke - for help with endian issues and the m68k emulation
iq_132 and the FBAlpha team
r0wdy and Team Avalaunch

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theguru1
post Jul 2 2010, 04:25 PM
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errrm oh my god!!
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BLASTOFF
post Jul 2 2010, 05:07 PM
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niiiice! thanks!!!
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red_ring_of_box
post Jul 2 2010, 05:08 PM
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thanks so much guys, I just did a google search to see what was the big deal with Little Endian vs Big Endian and I now see why porting software that was written in Little Endian is so hard. Also eggs.

Gonna test this out later today. biggrin.gif
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dufc1983
post Jul 2 2010, 05:58 PM
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now to hunt down some rom packs
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SNAAAKE
post Jul 2 2010, 06:14 PM
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oh donation is on the way. you get something after I sell my OG xbox lol and replace it with new shinny jtag with fbanext! ohmy.gif biggrin.gif
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jokerbrazil
post Jul 2 2010, 06:21 PM
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Nice !!! tongue.gif Thanks

Testing here but stays on "loading rom" sad.gif .

OMG SORRY GUYS. I'v Tested on My XBR3 Console !! Many sorry.


I'll test on Freeboot 9199 ^^

This post has been edited by jokerbrazil: Jul 2 2010, 07:06 PM
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artik
post Jul 2 2010, 06:29 PM
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Thx SNAAAKE ! smile.gif
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althena
post Jul 2 2010, 07:11 PM
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Have been waiting for this since it was announced, can't wait to try it, thanks for another fine emulator on the 360 smile.gif
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Sonic-NKT
post Jul 2 2010, 07:17 PM
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Are Genesis/Mega Drive only in "bin" format compatible? my .gen files wont show up...

Besides that great emu!! smile.gif


PS: there is a little bug in the Filters Menu, you can go right in the menu but not left with the cursor.
Not a big problem but i just noticed it smile.gif
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SNAAAKE
post Jul 2 2010, 07:20 PM
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QUOTE(jokerbrazil @ Jul 2 2010, 01:21 PM) *

Nice !!! tongue.gif Thanks

Testing here but stays on "loading rom" sad.gif .

OMG SORRY GUYS. I'v Tested on My XBR3 Console !! Many sorry.
I'll test on Freeboot 9199 ^^


does it matter if its xbr3 or freeboot? arent both pretty much the same thing?? shed some light on that. maybe I should upgrade to freeboot if its "better" ph34r.gif
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jokerbrazil
post Jul 2 2010, 07:32 PM
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QUOTE(SNAAAKE @ Jul 2 2010, 07:20 PM) *

does it matter if its xbr3 or freeboot? arent both pretty much the same thing?? shed some light on that. maybe I should upgrade to freeboot if its "better" ph34r.gif



I dont know if matters or not XBR3 or Freeboot to run great this emu. ( But on config.xml theres something about "full ram Acess" , maybe freeboot is better tongue.gif )


Anyway. Tested my "working roms on Mame360" either on XBR3 console and Freeboot 9199 console. Still get freeze on Loading Game...

Roms on inside hdd and usb external.


JOKEr
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red_ring_of_box
post Jul 2 2010, 07:39 PM
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QUOTE
does it matter if its xbr3 or freeboot? arent both pretty much the same thing?? shed some light on that. maybe I should upgrade to freeboot if its "better" ph34r.gif


I think it does, if I remember correctly Freeboot .31 and up removed checks in the kernel that made memory encrypted, which is something that stopped development of emulators because they require dynamic memory access. The readme of freeboot might be more informative.
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WarSpaz
post Jul 2 2010, 07:40 PM
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QUOTE(jokerbrazil @ Jul 2 2010, 08:32 PM) *

I dont know if matters or not XBR3 or Freeboot to run great this emu. ( But on config.xml theres something about "full ram Acess" , maybe freeboot is better tongue.gif )
Anyway. Tested my "working roms on Mame360" either on XBR3 console and Freeboot 9199 console. Still get freeze on Loading Game...

Roms on inside hdd and usb external.
JOKEr


Got the same thing. Im running freeboot 0.32 and when trying to run a game i too get Loading game...
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jokerbrazil
post Jul 2 2010, 07:49 PM
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QUOTE(WarSpaz @ Jul 2 2010, 07:40 PM) *

Got the same thing. Im running freeboot 0.32 and when trying to run a game i too get Loading game...


I'm still testing. Maybe we need some other Rom Compilations .


Iv got one Street fighter II working until now.


Street Fighter Alpha2 and 3 , Samurai Showdown V , Metal Slug 5 ( Freezing on Load Game or boot with bugged graphics. )

Later i post some other results. But Stills a great Emulator , Nice Interface Menu and Game filters laugh.gif


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