Joined: 17-May 02
Member No.: 1
Xbox Version: unk
360 version: unknown
XBSlink v0.8.5.0 and Linux Package
Posted by XanTium | November 7 18:22 EST | News Category: Xbox360
A new version of XBSlink has been released, it's an application that will allow you to play system-link enabled multi-player Xbox360 games over the internet with homebrew 360s.
What's new/fixed: * improved handling when joining a XBSlink cloud * bug fix for unknown leaving cloud nodes * bug fix for joining a cloud * (a lot…) more error handling in XBSlink * final code changes for Linux port Simple cloudlist server changes: * improved handling for joining XBSlink nodes * rejoining known client bug fixed, known UUID is send back
A build for Linux has now been released too: [QUOTE] If you want to run XBSlink on Linux go ahead and grad the XBSlink Linux package on the download page!
What do i need to run XBSlink on Linux? * XBSlink requires the Mono .NET framework and the pcap library (v1.1.1) to be installed. Both are available in the repository of most Linux distributions. * You need to run XBSlink with root privileges (otherwise libpcap won’t work)
Extract the XBSlink Linux package, go into the directory and run: “sudo mono XBSlink.exe“ [/QUOTE]
Joined: 17-February 10
From: Paso Robles, CA
Member No.: 432945
Xbox Version: v1.6d
360 version: v2 (zephyr)
I think the real test in whether XBSlink or Xlink/KAI gets the big JTAG online play vote is how useful and transparent it is when used with FreeStyle Dash or whatever may come. I would LOVE to see an XBSlink client plugin for FSD, like has been announced for Xlink. I think that will be what really blows up this scene.
/standing by in quiet anticipation of what is to come
Joined: 27-April 09
Member No.: 410684
Think with some people it will be because of their layout. My pc is no where near my xbox/router and is a hassle to link my pc by ethernet. I have a laptop now that solves that problem but i still have troubles connecting to games. Does put you off a bit.