QUOTE(yougottabecrazy @ Apr 21 2011, 03:52 PM)

You mentioned the few issues with the new core, so is it possible at all to have it like PSCSXBox, and have core selection. That would fix the speed issues you're mentioning, in a sense...
Also, although off topic, what is the max cache size?
Not really... Pcsxbox is built around a plugin system so it's alot easier to let the user change the GPU and SPU plugins. Plus it had three seperate "Base" cores that it loaded. I could possibly go the seperate core route. But that would mean porting 1.52 which is where alot of the significant changes occured, including sound improvements and possibly including the switch to C based processor cores.. so it may not be possible.
Well I just took a look at the 1.52 source and it looks like it still has support for the Zsnes_FX ASM core.. so it may be worth a look for FX based games.. Possible C4 games as well. All the other special chips were not ASM.. If I remember right. However when I ported 1.51 a couple of the ASM cores had a bunch of unresolved externals.. either because they were renamed or removed from the C portion of the code.
Of course.. this is assuming the lack of ASM cores is where the speed loss is occuring.

"max cache size?" Where'd you hear that terminology?
This post has been edited by madmab: Apr 21 2011, 10:22 PM