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> Re-volt, apparently it's been leaked
GTTeancum
post May 25 2011, 01:14 AM
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I'm not sure where it came from, but Re-Volt is floating around in the interwebs. I just thought I'd post that the file structure is identical to that of the PC version. I haven't tried modding it at all, I just wanted to pass it on that it's likely that the addon cars & tracks will work. In fact, other than the executable it looks 100% identical to my PC version structure-wise.

Here's a resource of cars/tracks to pull from:

http://rvzt.zackattackgames.com/main/cars....ph=C&page=2

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Master13
post May 25 2011, 06:55 AM
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Pikkon of assemblergames forums made the release if your interested
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GTTeancum
post May 26 2011, 03:02 AM
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A couple of things:

-Custom cars work fine
-Tracks (the few I've tried) don't. Admittedly they're much larger than the default tracks, so that might account for it.
-Though people say the source isn't public, I've found it at http://revoltsource.awardspace.com/ if anyone wants to port back the updated version to the Xbox (was originally Xbox code given to the community, they took that and made a custom PC version)
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XTecuterX73
post Jun 2 2011, 06:59 PM
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how does this game run? ive heard its kinda bad.....
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GTTeancum
post Jun 4 2011, 04:08 AM
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It's not worth anyone's time honestly. It's buggy, but aside from that the gameplay is terrible. Disappointing. I though it might have been the Xbox, but after seeing it played on the PC it's just how the game is.
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